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Supercell Oy

Supercell Oy

Finnish video game companywww.supercell.com

Search complete. 145 mentions across 33 episodes found for "Supercell Oy".

Sep 14, 2026

Matej LancaricHOST
25:13
I guess, yes, this one.
Matej LancaricHOST
25:15
Because it's from our friends, or maybe former friends after the last episode of Supercell.
Matej LancaricHOST
25:23
Because I started playing this.
Matej LancaricHOST
25:26
And I was like, okay, so it's pretty much...
Analytic DreamzHOST
1:44
Now, of course, this specific game is Clash Royale, so when you look at this in totality, it is a lot of different games with the Clash name, of course.
Analytic DreamzHOST
1:55
But the biggest games, you have Clash of Clans, you have Clash Royale, you have Brawl Stars, and then you have Hay Day as far as all being under the same umbrella, which is Supercell.
Analytic DreamzHOST
2:07
And the reason why I say that is because not only are we focusing on Clash Royale specifically for this segment, but in totality Supercell is definitely one of the more profitable mobile gaming companies in the world, with the estimated revenue of $3 billion, ladies and gentlemen, and yes, that was with a B.
Analytic DreamzHOST
2:26
[bell dings] [bomb explodes] $3 billion.
Analytic DreamzHOST
2:31
So if you wanna know exactly how big Supercell is, just know if you had the mobile games Clash of Clans, Clash Royale, Brawl Stars, and Hay Day under your umbrella, safe to say 3 billion is understandable in the landscape of the gaming industry.
Analytic DreamzHOST
2:46
Shepard.
Analytic DreamzHOST
2:46
You know what I'm saying? Just look at the state of gaming.
Analytic DreamzHOST
2:48
Like, what is going on? So as far as looking at the state of gaming, safe to say not only is Supercell one of the biggest mobile gaming companies, but when you dive deeper into what makes Clash Royale's, Clash Royale so unique, it's because of course when you look at the esports field.
Trample DamageHOST
0:26
There's definitely a lot of stuff that's been going on in the game, but today I am going to wind up talking about two main things.
Trample DamageHOST
0:32
One is having an army composition featured for the second time in the cookbook section of the game, and the other is going to be the trip that I took in the middle of August of 2026 to Helsinki to hang out with the Supercell team for a couple of days along with some of the other creators that ended up coming out there.
Trample DamageHOST
0:51
In this case, it was BD Legend, Corrupt, Termi, Beaker's Lab, and Havoc, who was out there, along with Dremble Damage.
Trample DamageHOST
1:01
I had a great time, and that's going to be the main subject.

18 MINS LATER

Trample DamageHOST
19:27
couple and all american content creators is who not all american like
Trample DamageHOST
19:32
oh all american
Trample DamageHOST
19:33
there was a group of american creators that were invited to come out some of them were unable to come out because of other commitments congressman cool rick did get invited but had a family vacation that they were planning to banff banff b-a-n-f-f banff canada and that was going to coincide with i think the weekend that we were supposed to be traveling to helsinki so he ended up having to pass on this amazing opportunity to spend time hanging out with Trample Damage, which, you know, I'm sure that the Supercell headquarters and spending time with the Clash team and whatnot would have been fun too, but I'm sure he was mostly just upset that he wasn't going to be able to see me.
Trample DamageHOST
20:10
But we had a, I want to say it was like about a two-month lead time, and they said, hey, if you want to come, let us know by the end of the month.
GaryHOST
14:11
But, yeah.
GaryHOST
14:14
And then finally, Supercell expects to close Metacore acquisition.
GaryHOST
14:19
Finnish mobile supergiant Supercell expects the strategic acquisition of Metacore to close by the end of September 2026.
GaryHOST
14:27
The consolidation will bring popular puzzle titles like Merge Mansion into Supercell's already formidable portfolio of live service games.
GaryHOST
14:36
This is all to do with mobile gaming.
GaryHOST
14:37
But it's quite a big deal in the mobile gaming world because Supercell is massive.
GaryHOST
14:41
And I believe Metacore are big as well.
GaryHOST
14:44
So it's a very large merger.
NemoHOST
10:21
Having that 10 second cooldown on the gadget is insane.
NemoHOST
10:24
And Supercell is definitely going to nerf him soon.
NemoHOST
10:26
But yeah, this was a pretty intense game.
NemoHOST
10:29
We were able to take it down here.
Aaron AstleHOST
28:44
be wrong
Craig ChappellHOST
28:45
So it's either, are they going to do a new IP? Can they really even compete in merge? Metacore, another now studio owned by Supercell, like fully.
Craig ChappellHOST
28:54
has obviously struggled.
Craig ChappellHOST
28:55
They were open about that and made a lot of layoffs.
Craig ChappellHOST
28:58
There's a positive spin on this, which is they have been successful, but the negative one is I do worry about what their future looks like.
Craig ChappellHOST
29:05
We'll see if Supercell has a plan for them, whether they, it's just speculation, whether they support Merge Mansion and try and grow that to compete with the games that we mentioned before, Gossip Harbor and Tasty Travels.
Craig ChappellHOST
29:16
Gossip Harbor is the number two top grossing game in the world.
Craig ChappellHOST
29:19
Tasty Travels is in the top 25.
SmittyGUEST
9:10
And again, during the season, I'm not 100% sure, but I think they can make a trade if they really wanted to.
SmittyGUEST
9:19
for the most part because of how often you're doing tournaments like tournaments are going on from January all the way until world season but they're like sponsored tournaments put on by someone other than Supercell and then Supercell just puts together these monthly qualifiers towards the back half of the season so that you can get qualified to go to worlds
Scotty827HOST
9:45
is it a so these events and tournaments, are they a coordinated, I like in our discord or if I'm out, I'll see events, you know, as part of, I don't know.
Scotty827HOST
10:04
I'm thinking of like these kinds of smaller events.

13 MINS LATER

Scotty827HOST
22:55
The real thing about some of these events in wrestling and wrestling in particular is one that really relies on the crowd.
Scotty827HOST
23:08
And the beginning of these matches is all about getting people spun up.
Scotty827HOST
23:15
high emotions crap talking like and then the entrance song plays and they come in and they're like you know walking down the aisle like hands in the air looking around getting the crowd on their feet and so That's where I think Supercell could have had a little bit more of that with that theme.
Scotty827HOST
23:40
It just would have fit the theme, but it seems like that with this year in particular, they've cut down on the sneak peeks and things like that, but I think they're also losing anticipation and build because it gives people things to talk about, think about, um, and whatnot, just even if it's just a little bit before, I think the leaks being cut, you know, or not hearing so much about things that that's, that's all right.
Bob MurphySOUNDBITE_SPEAKER
24:27
The long tag has him by two running strides.
Bob MurphySOUNDBITE_SPEAKER
24:39
Featured performers here at the ballpark tonight on Variety Night were Chubby Checker, D.D. Sharp, The Essex, The Earl, Supercell, and Bobby J in his runaround.
Bob MurphySOUNDBITE_SPEAKER
24:58
One out and nobody on as Bailey bounces the first one off the plate foul, coming straight back, strike one.
Bob MurphySOUNDBITE_SPEAKER
25:06
Bailey hitting a .228 on the year, seven home runs and 29 runs batted in.
Michail KatkoffHOST
33:24
Like, that's when I understood the impact of the show when, when you know, you have to do a call with Cupertino about what's being said on the podcast.
Michail KatkoffHOST
33:33
And then the other part that I remember vividly for somewhat reason is my takes on Supercell.
Michail KatkoffHOST
33:38
Just the annual letter and kind of like being just constructive, but also criticizing some of the things and kind of reading between the lines.
Michail KatkoffHOST
33:48
Back when I started doing that it was like early, early 2000, what are we talking? 2018, 2019.
Michail KatkoffHOST
33:54
Like, Supercell at that time was untouchable.
Michail KatkoffHOST
33:57
It was the holy company.
Michail KatkoffHOST
33:58
It w- nothing that Supercell did was wrong.
Michail KatkoffHOST
34:01
Everything was right from, from the way they organize, to the way they speak, to the games they ship.
Bob HoltzmanGUEST
13:47
You can't just like talk to players, you know, once a year.
Bob HoltzmanGUEST
13:50
And, you know, this is not like talking to an analyst or an investor, right? Like where you can do your annual investor letter, right? I think it's Ilka at Supercell, writes one of the best letters every year, right? But he writes one a year.
Bob HoltzmanGUEST
14:04
Well, if you're talking to players, you need to talk to him more than once a year, right? So there needs to be a consistency with that.
Bob HoltzmanGUEST
14:11
But I will say this, Ilka is consistent.

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