Uh, it's Marvel 2 Kon Fighting Souls.
Uh, the beta weekend just ended, so aside from the fact that the servers were down for a healthy chunk of Friday afternoon, uh, I did get about five hours in across Friday and Sunday.
Uh, i- I mean, it was pretty solid.
I am kind of, I don't know, old fighting game brain, so there's definitely a little bit of a new experience t- to, [laughs] I don't know, experience the vanilla version of projectile specials and, I don't know, other specials when you mapped to a button plus a direction.
Uh, definitely having that on, like, a trigger or a shoulder button was a newer experience, and especially going back to the regular face [laughs] buttons, it felt more, more traditional, right? Four-team squads was definitely the most interesting part.
Uh, I really liked that, uh, moving forward and assist is always the projectile attack from the character in the forward slot.
Forward slot being whatever.
If you're on the left side of the screen, it's the rightmost.
If you're on the right side of the screen, it's the leftmost, whatever.
I have no idea what the other assists are called, uh, but I don't feel like any of them were wasted on use.
Definitely follows, like, kind of Marvel versus Capcom, I don't know, use it smartly kinda mentality.
Aside from maybe a couple that were maybe, uh, more anti-air, like, I don't know, dragon punch from across the screen that just kind of whiffs.
I don't know.
There's always s- some of those, so...
But the gameplay holds up.
It's actually really fun.
Uh, I won maybe, like, three of my...
I, I wanna say 10, but sometimes I think it feels like it was, like, nine online matches.
And once I got the, the gist of, yes, everyone online is better than I am at fighting games now, I basically spent the rest of the time just messing around in training mode, uh, d- trying out the other modes, and yeah, I had a, I had a pretty good time.
I did stop and try to figure out why auto combo always did whatever baby's first, uh, super combo and spent all my bar.
And I think it's weird.
I don't think I mind the auto combos, but it's evident the message that, uh, Ark is trying to [laughs] give everyone is stop mashing.
The... 'Cause I mean, it wasn't in the beta, and they definitely let, didn't let people turn it off, which is kind of weird.
I don't...
It's not like some secret advantage.
Uh, it's Marvel 2 Kon Fighting Souls.
Uh, the beta weekend just ended, so aside from the fact that the servers were down for a healthy chunk of Friday afternoon, uh, I did get about five hours in across Friday and Sunday.
Uh, i- I mean, it was pretty solid.
I am kind of, I don't know, old fighting game brain, so there's definitely a little bit of a new experience t- to, [laughs] I don't know, experience the vanilla version of projectile specials and, I don't know, other specials when you mapped to a button plus a direction.
Uh, definitely having that on, like, a trigger or a shoulder button was a newer experience, and especially going back to the regular face [laughs] buttons, it felt more, more traditional, right? Four-team squads was definitely the most interesting part.
Uh, I really liked that, uh, moving forward and assist is always the projectile attack from the character in the forward slot.
Forward slot being whatever.
If you're on the left side of the screen, it's the rightmost.
If you're on the right side of the screen, it's the leftmost, whatever.
I have no idea what the other assists are called, uh, but I don't feel like any of them were wasted on use.
Definitely follows, like, kind of Marvel versus Capcom, I don't know, use it smartly kinda mentality.
Aside from maybe a couple that were maybe, uh, more anti-air, like, I don't know, dragon punch from across the screen that just kind of whiffs.
I don't know.
There's always s- some of those, so...
But the gameplay holds up.
It's actually really fun.
Uh, I won maybe, like, three of my...
I, I wanna say 10, but sometimes I think it feels like it was, like, nine online matches.
And once I got the, the gist of, yes, everyone online is better than I am at fighting games now, I basically spent the rest of the time just messing around in training mode, uh, d- trying out the other modes, and yeah, I had a, I had a pretty good time.
I did stop and try to figure out why auto combo always did whatever baby's first, uh, super combo and spent all my bar.
And I think it's weird.
I don't think I mind the auto combos, but it's evident the message that, uh, Ark is trying to [laughs] give everyone is stop mashing.
The... 'Cause I mean, it wasn't in the beta, and they definitely let, didn't let people turn it off, which is kind of weird.
I don't...
It's not like some secret advantage.
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