Sep 16, 2026 · 1 hr 14 min · 9 segments
Howdy Ophoi-heads, game designer Federico Sohns joins DMs Rob and Matt to chat about social science as game and world-building inspiration and the two brilliant TTRPGs they have designed: Zephyr and…
Federico SohnsGuestRobHostMattHostYou never know if you're wrong or right.
You never know if you're wrong or right.
hello everyone welcome back to dungeon master of none i'm rob here with matt and also tonight we have a special guest somebody whose work that we have talked about before fede will you introduce yourself uh and then we'll we'll jump into talking about what you what you have for us

sure i'm fede i am an argentinian games designer and illustrator i make theme-driven games, I guess, usually about identity and a lot of stuff.
That's too humble.
I would say you make games that really fuck with people.
At least when I read them, I'm like, oh, is that what a role-playing game could be? Holy shit.
I want to say this as the highest of compliments, but the games that you make are galaxy brain stuff.
They are big idea games.
And we'll talk about what that means.
But truthfully...
they are they're very much in like a category of their own um so uh i agree with matt that's that's a little bit too humble but you you have one that we've talked about previously zephyr which which we'll get into and then um another one which you recently did i i think if i understand correctly a a backer kit or a second edition of which is nibiru

yeah yeah zephyr zephyr is a game from 2024 Nibiru is a game from 2018-2019 that had a bit of a revisited edition that I financed.
Both of these games come highly recommended by Dungeon Master of None.
And like you said, they deal with, they're very rooted in the social sciences and they deal with questions of identity.
And they, to my mind, also have very interesting mechanics that work to drive and generate those interactions.
I think that's very, very cool.
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You never know if you're wrong or right.
You never know if you're wrong or right.
hello everyone welcome back to dungeon master of none i'm rob here with matt and also tonight we have a special guest somebody whose work that we have talked about before fede will you introduce yourself uh and then we'll we'll jump into talking about what you what you have for us

sure i'm fede i am an argentinian games designer and illustrator i make theme-driven games, I guess, usually about identity and a lot of stuff.
That's too humble.
I would say you make games that really fuck with people.
At least when I read them, I'm like, oh, is that what a role-playing game could be? Holy shit.
I want to say this as the highest of compliments, but the games that you make are galaxy brain stuff.
They are big idea games.
And we'll talk about what that means.
But truthfully...
they are they're very much in like a category of their own um so uh i agree with matt that's that's a little bit too humble but you you have one that we've talked about previously zephyr which which we'll get into and then um another one which you recently did i i think if i understand correctly a a backer kit or a second edition of which is nibiru

yeah yeah zephyr zephyr is a game from 2024 Nibiru is a game from 2018-2019 that had a bit of a revisited edition that I financed.
Both of these games come highly recommended by Dungeon Master of None.
And like you said, they deal with, they're very rooted in the social sciences and they deal with questions of identity.
And they, to my mind, also have very interesting mechanics that work to drive and generate those interactions.
I think that's very, very cool.