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Federico Sohns

Federico Sohns

ENNIE-nominated Argentine TTRPG game designer, writer and illustrator; director of Araukana Media and creator of Nibiru and Zephyr.

Sep 16, 2026

RobHOST
46:31
Anyway, continue.
46:34
Yeah, so basically, if I was going to draw this very fantastic world of very strange creatures, et cetera, I wanted to be able to use all of the colors.
46:45
So I was like, yeah, okay.
46:47
So if the colors are making the world, I should be able to make it a combination of four colors that can make anything.
46:54
So I was like, yeah, it's, it's gotta be a cyan, magenta, yellow and black.
46:59
Um, and then I was like, okay, cool.
47:03
Uh, so how's this world going to work? So I know that it's, it's going to be like the sentient landmass because I liked that idea.

12 MINS LATER

RobHOST
58:46
We talked about Graper, we talked about Scott, you know, that went into Zephyr, but I would love for you to just tell us much of your inspiration behind and the reasoning behind Salt States, because I think you could have made Zephyr without... you know, these antagonists, but you decided to anyway, and I think it's better for it, but I'm curious about what drove you to that.

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