WE'RE BACK!!! Thank you for your patience over the last couple of weeks. I'm excited to get things rolling again and this week I sat down with Louis Bayard, and honestly it turned into one of those conversations that made me rethink how I approach my own career.
Louis is a level designer — Codemasters first, on *Grid Legends* and *WRC*, and now at Third Kind Games on their open-world mountain bike game *Maverix*. But the thing that stuck with me wasn't the games. It was his complete refusal to overthink. He moved from France to England on a single yes, with no friends and no furniture, and just figured it out. He calls that instinct a flaw. I spent some of the episode trying to convince him it's a superpower!
What I loved is how honest he is about the cost of it — the worry, the “*have I done a good job?”* — and how he's grown into a calmer version of the same thing: letting the path show itself instead of forcing it.
**Highlights:**
- Why his design school banned game engines for the entire first year
- Building real WRC rally stages by eye from Google Earth and GoPro footage
- Going from a 15-person team to being the only level designer on a whole game
- Why he'd be a therapist if he wasn't making games
- The horror racing game living rent-free in his head
Go give it a listen — I think Louis's "jump first" philosophy might be exactly what some of you needed to hear this week.
### **Find the Podcast at:**
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- Email: [DevToDevPodcast@Gmail.com](mailto:DevToDevPodcast@Gmail.com)
### Find Louis At:
- https://www.linkedin.com/in/louis-bayard16/