Codemasters
17
MENTIONS
11
EPISODES
11
PODCASTS
Search complete. 17 mentions across 11 episodes found for "Codemasters".
Sep 14, 2026
LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith
T
7:58Trent KustersHOST
Okay.
T
7:59Trent KustersHOST
Well, talking about the path, you know, I, I've noticed, you know, um, through my, some of my, through my cursory research here that you, you kicked off with some, you know, some writing roles, and then you found your way to Codemasters.
T
8:10Trent KustersHOST
How did you, how did sort of...
T
8:11Trent KustersHOST
Tell me about those sort of e- early days and getting your start into games.
T
8:42Trent KustersHOST
Yeah.
J
8:42Jonathan SmithGUEST
Uh, one of the projects I did for PC Games was a short book about the history of video games, so just to look, sort of look back and bring that all together, and then think about where that, where that points.
J
8:52Jonathan SmithGUEST
And again, I was lucky at the time that Codemasters, run by Richard and David Darling here in the UK, an institution, a company who'd had a lot of, uh, really exciting, uh, sort of early work, but starting to mature at that point and looking to grow and expand and do new things, and were looking for game designers in a fair- fairly open way.
J
9:16Jonathan SmithGUEST
Um, and I was able to talk my way into that.
Ep 22- Matt Lee
M
6:37Matt LeeGUEST
It's quite a fascinating system because you could go in there, flick through a catalog.
M
6:41Matt LeeGUEST
That's how I got a lot of my Codemasters games.
M
6:43Matt LeeGUEST
Actually, my friend got them for his Spectrum that way.
M
6:46Matt LeeGUEST
And I would actually buy them on the Dizzy Collection.
Episode 28: 9/11 Comes Earlier Every Year [with Guest Rob Zacny]
R
56:09Rob ZacnyGUEST
And so they're firing on all cylinders and then EA kind of just shit cans the entire set of licenses and, you know, institutional knowledge degrades fast in these spaces.
R
56:22Rob ZacnyGUEST
And so Codemasters who made the best rally games historically are now the only people making F1 games ever.
R
56:30Rob ZacnyGUEST
when they've never really been the foremost open-wheel racing sim studio, I don't want to undersell what they've done.
R
56:39Rob ZacnyGUEST
If you played their campaign game, the Breakpoint campaign in
ST Format issue 17
S
36:53Steve McNeilGUEST
Yeah.
S
36:53Steve McNeilGUEST
So, well, the Oliver Twins were, weren't they? It was always just the two of them banging out, like in the Codemasters and all that.
S
36:59Steve McNeilGUEST
Yeah.
S
36:59Steve McNeilGUEST
Yeah.
9 MINS LATER
S
45:54Steve McNeilGUEST
You'd walk into a shop and look at all the colourful cassettes and then you'd roll the dice.
S
45:58Steve McNeilGUEST
And it might be brilliant if it was a...
S
46:00Steve McNeilGUEST
Usually you'd go with Codemasters, wouldn't you, back in the day on the 8-bit ones? Because you'd see a Codemasters cassette and go, they're usually alright and they're only two quid.
S
46:07Steve McNeilGUEST
You can have one of them.
Combolands, Gods of the Grid & Interview with Developer CapyEmber
S
55:00Scott ClarkHOST
Oh, man.
S
55:01Scott ClarkHOST
Codemasters.
S
55:02Scott ClarkHOST
That was an early Codemasters game.
S
55:03Scott ClarkHOST
I played that.
S
55:04Scott ClarkHOST
I wanted that game so badly when I was a kid.
Mike Diver, journalist, author (Aliens: The Video Games)
M
18:01Mike DiverGUEST
I appreciate it originates on the Amiga, but even after that, playing it on Mega Drive or whatever else, you can play it with one button.
M
18:08Mike DiverGUEST
I play it regularly on Evercade now they've got a version of it on the Codemasters cartridge they put out and it's just so simple to get into as all good sports games should be I think because like my approach to this console is very much like I want games to cover a certain amount of categories and they're games I'll never get bored of.
M
18:29Mike DiverGUEST
So for sports, every console needs a good sports game.
M
18:32Mike DiverGUEST
This is my pick, but Super Tennis on SNES, also amazing.
M
21:18Mike DiverGUEST
So, yeah, I'm absolutely a sucker for Sensi.
M
21:23Mike DiverGUEST
I don't know what's going to happen to it going forward.
M
21:24Mike DiverGUEST
I know it's under the Codemasters umbrella now.
M
21:29Mike DiverGUEST
So, yeah, what happens going forward? TBC.
RoundUp231 - Inadvertent Innuendo
M
18:42Mike JamesHOST
All right, that's a seven.
M
18:43Mike JamesHOST
Next up, um, we'll go for Micro Machines back on the NES, developed by Codemasters, published by Camerica on the NES.
M
18:54Mike JamesHOST
Uh, other publishers for different, uh, platforms, including Ocean.
M
18:59Mike JamesHOST
Um, released in '91.
Total Evercade Podcast Episode 92 - A Legacy cart comes back - Visco carts are OUT NOW
D
60:02DerekPANELIST
And I think again, it would sell loads of copies, and perhaps we can do that one for charity, because that would be fantastic.
D
60:08DerekPANELIST
Um, yeah, I mean, to get the Code Masters one, again, I don't think that would be a, you know, too much out of the realm of possibility.
D
60:15DerekPANELIST
Uh, and especially as Blaze know how popular Sensible Soccer is.
D
60:19DerekPANELIST
So yeah-
As High As You Can
H
22:53HootzHOST
applicable to Retro Magazine, yeah.
M
22:58MathMan1024HOST
Right, and right now I'm in the middle of the main article about Codemasters.
M
23:02MathMan1024HOST
It's been 40 years for Codemasters, so going back from the very beginnings, how did it start, having interviews with the people that were there at the beginning, and little snippets about each of the games that they made, or at least some of the standout games.
M
23:16MathMan1024HOST
I'm like, this is, how did I not know this was available? I've been missing out on this.
M
23:21MathMan1024HOST
Why have I been missing this? And so that's been one of my favorite things is just to be able to, and I can go back several issues on that too.
1 more episode mentions Codemasters.
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