Dev Dream Pod with Blake Gocey
Oct 8, 2026 · 1 hr 11 min · 12 segments
Blake GoceyHost
So another interesting thing about the game is that it's set in a 1540s Mediterranean town specifically.
Because this setting is really, really interesting, when I was researching, when I decided to make a game, I was researching about game development and how to make games.
The one thing that I remembered really, really well is that the narrower the game setting is, the better.
And I was like, okay, so, like...
How do we do that? And I was like, hmm, I'm living on the Mediterranean and this is a really, really cool kind of setting.
And then I was like, wait a second, but like, what's about timing and stuff? Like, what's the year this is? And kind of pulling that thread, I came to my favorite time in the history because on the positive side of things, this is a really interesting time where Leonardo da Vinci lived.
And it was kind of his peak of creativity and stuff.
And also this time where people still believed in witches and witchcraft and all kinds of stuff.
And the alchemists and astrologers were really cool professions back then.
And, you know, this is really cool stuff.
This is gold for game development, for games, because...
When I started digging into it, I realized that, well, there is a lot of things that could be themed really well and could be really, really interesting and could be potentially really good for educational elements that are really loved also from Nancy Drew games.
So just imagine you... as well like in an NCAA game, you get a book from the bookshelf and you're reading something about alchemy.
This is, I love this.

The Steam page mentions things like asparagus, capers, thyme, rosemary, sea lavender.

So why for you and maybe it's just the education piece, but why for you was being that detailed and that accurate to the area important to you?
because yeah it was it was important because as i saw as i said the setting uh is really important in in games and i really saw that on like on like how do you say it in a When you see the other games, the example of other games, and I will say the example, but I really, really like this game.
The Fields of Mystery game just came out in August in 1.0, and I really, really love this game.
I haven't played it yet because they don't have Mac version yet, and I don't have Windows, but... um this is incredible game but this game is as well as like stardew valley and all other games in this type like the type of my games is as well kind of they all set in a kind of a like um common fantasy world that is like is basically the same you know they all have everything in the game, like in terms of crops, they have any, any crop you can have, uh, you can have like, uh, You can have watermelon and you have carrots and you can have any crop from any type, I don't know, from any area from the world.
And the same with the trees, they're all the same and everything is the same.
although the design and the style is different, sometimes the base of it is the same.
And I was like, yeah, how can we go in a different direction from that? How can I be different from that? Because I kind of don't want to repeat the same thing over and over again.

So another interesting thing about the game is that it's set in a 1540s Mediterranean town specifically.
Because this setting is really, really interesting, when I was researching, when I decided to make a game, I was researching about game development and how to make games.
The one thing that I remembered really, really well is that the narrower the game setting is, the better.
And I was like, okay, so, like...
How do we do that? And I was like, hmm, I'm living on the Mediterranean and this is a really, really cool kind of setting.
And then I was like, wait a second, but like, what's about timing and stuff? Like, what's the year this is? And kind of pulling that thread, I came to my favorite time in the history because on the positive side of things, this is a really interesting time where Leonardo da Vinci lived.
And it was kind of his peak of creativity and stuff.
And also this time where people still believed in witches and witchcraft and all kinds of stuff.
And the alchemists and astrologers were really cool professions back then.
And, you know, this is really cool stuff.
This is gold for game development, for games, because...
When I started digging into it, I realized that, well, there is a lot of things that could be themed really well and could be really, really interesting and could be potentially really good for educational elements that are really loved also from Nancy Drew games.
So just imagine you... as well like in an NCAA game, you get a book from the bookshelf and you're reading something about alchemy.
This is, I love this.

The Steam page mentions things like asparagus, capers, thyme, rosemary, sea lavender.

So why for you and maybe it's just the education piece, but why for you was being that detailed and that accurate to the area important to you?
because yeah it was it was important because as i saw as i said the setting uh is really important in in games and i really saw that on like on like how do you say it in a When you see the other games, the example of other games, and I will say the example, but I really, really like this game.
The Fields of Mystery game just came out in August in 1.0, and I really, really love this game.
I haven't played it yet because they don't have Mac version yet, and I don't have Windows, but... um this is incredible game but this game is as well as like stardew valley and all other games in this type like the type of my games is as well kind of they all set in a kind of a like um common fantasy world that is like is basically the same you know they all have everything in the game, like in terms of crops, they have any, any crop you can have, uh, you can have like, uh, You can have watermelon and you have carrots and you can have any crop from any type, I don't know, from any area from the world.
And the same with the trees, they're all the same and everything is the same.
although the design and the style is different, sometimes the base of it is the same.
And I was like, yeah, how can we go in a different direction from that? How can I be different from that? Because I kind of don't want to repeat the same thing over and over again.
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