Oct 4, 2026 · 13 min · 9 segments
Friday 29 September 1995: Sony's PlayStation goes on sale across Europe at £299, and Psygnosis launch WipEout alongside it. Lee and Mark take in Simply Red's Fairground at number one, PlayStation and…
Mark WebbHostShop prices, uh, with today's money attached.
Call it six hundred and forty quid now, and you still had to buy a memory card on top.
I couldn't pin down, uh, Wipeout's own launch day sticker, but a count of PlayStation ads from the following year, uh, puts a typical new game at thirty-four ninety-nine, so about seventy-five pounds in today's money.

Six hundred and forty modern pounds for a games console is eye-watering, Lee, even if it played your music CDs as well.
Other way round, actually.
Sega, uh, had rushed the Saturn out in July at three hundred and ninety-nine pounds, about eight hundred and fifty now, uh, with Virtua Fighter in the box.

With a hundred quid on the line, the magazines must have been the only free way to decide if Wipeout was worth blowing next month's wages on.
They were, um, and they mostly lost their minds in a, uh, good way.
Edge magazine, a Future Publishing's grown-up multi-format monthly, uh, that had launched in ninety-three, gave Wipeout eight out of ten.
The brand-new official UK PlayStation, uh, magazine, uh, the licensed Sony title from Future, uh, matched that with eight out of ten.
Computer and Video Games, still EMAP's big multi-format voice, went ninety-six percent.

Eight, eight, and ninety-six is a lovely little spread because Edge always sounded cooler than it scored, and, uh, C and VG just yelled.
Plenty of writers, uh, admitted, uh, uh, the tracks were tough and the ships felt, uh, slippery, but almost nobody said skip it.
The look, the music, and the attitude were the point.
Shop prices, uh, with today's money attached.
Call it six hundred and forty quid now, and you still had to buy a memory card on top.
I couldn't pin down, uh, Wipeout's own launch day sticker, but a count of PlayStation ads from the following year, uh, puts a typical new game at thirty-four ninety-nine, so about seventy-five pounds in today's money.

Six hundred and forty modern pounds for a games console is eye-watering, Lee, even if it played your music CDs as well.
Other way round, actually.
Sega, uh, had rushed the Saturn out in July at three hundred and ninety-nine pounds, about eight hundred and fifty now, uh, with Virtua Fighter in the box.

With a hundred quid on the line, the magazines must have been the only free way to decide if Wipeout was worth blowing next month's wages on.
They were, um, and they mostly lost their minds in a, uh, good way.
Edge magazine, a Future Publishing's grown-up multi-format monthly, uh, that had launched in ninety-three, gave Wipeout eight out of ten.
The brand-new official UK PlayStation, uh, magazine, uh, the licensed Sony title from Future, uh, matched that with eight out of ten.
Computer and Video Games, still EMAP's big multi-format voice, went ninety-six percent.

Eight, eight, and ninety-six is a lovely little spread because Edge always sounded cooler than it scored, and, uh, C and VG just yelled.
Plenty of writers, uh, admitted, uh, uh, the tracks were tough and the ships felt, uh, slippery, but almost nobody said skip it.
The look, the music, and the attitude were the point.
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