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Search complete. 23 mentions across 7 episodes found for "Psygnosis".

Sep 15, 2026

Matt ShoemakerGUEST
11:22
I didn't have a PS1.
Kevin ImpellizeriHOST
11:23
It was developed by Psygnosis and published by Psygnosis in 1996.
Kevin ImpellizeriHOST
11:26
It's apparently an FPS.
Kevin ImpellizeriHOST
11:28
And the National Institute of Media and Family had a big issue with this game.
Vlad CosteaHOST
176:52
some of the devs at ea were actually playing pests pro aviation soccer that one was actually more engaging and more fun than the fifa games and then you sort of managed to make fifa great again
Bob SummerwillGUEST
177:06
well i i won't claim sole fame for that but i was part of that yeah so so yeah i mean so i i I did computer science at the University of Leeds, and I was lucky enough straight out of that to get a job in the games industry, working for Sony Psygnosis.
Bob SummerwillGUEST
177:26
So Psygnosis were best known for, like, they made Wipeout, which was like this, like, hover future driving thing that was a PlayStation launch title.
Bob SummerwillGUEST
177:38
Anyway, so I worked for them for a while.
Vlad CosteaHOST
177:41
Is that the same thing that launched Gran Turismo later, or I'm confusing them?
Terry JeffsHOST
4:43
Now, Shadow of the Beast is a game that has a cult following.
Terry JeffsHOST
4:46
So that was developed by Psygnosis.
Terry JeffsHOST
4:48
But I guess that they were working on that or they kind of published it.
Terry JeffsHOST
4:54
I'm not sure.
ThrakHOST
46:32
Now we got to get into microcosm.
ThrakHOST
46:35
Uh, speaking of Sony, uh, developed and published by Psygnosis, uh, released in uh so
BillHOST
46:41
sony technically owns this game
ThrakHOST
46:44
it's in their archive somewhere
BillHOST
47:20
yeah it's very
ThrakHOST
47:22
if you know you know right
BillHOST
47:24
yeah um i will say the later versions like i believe the sega cd and the 3do version feature so that rick wakeman did the the title and credits But the majority of the soundtrack was done by Psygnosis mainstay Tim Wright.
ThrakHOST
47:41
Yes.
Christopher DringHOST
26:02
But sometimes it does.
Christopher DringHOST
26:03
And, you know, PlayStation, Sony is probably one of the biggest and strongest examples of that, right? If you were Psygnosis, you know, in 1995 or whatever, and you're jumping in, you know, the benefit you have there, at least for a period of time, even Warner Brothers and TT Games and Rocksteady and all that sort of, you know, getting involved at the early stage of that can certainly pay off.
Christopher DringHOST
26:25
But then, you know, Amazon did a thing that it does, and other companies have done, they changed their plans.
Christopher DringHOST
26:31
Did you see it coming?
RyanGUEST
41:19
No, so, like, thinking about the other games kind of contemporaneous to this, the only other one that I've really played outside of the Dreamcast version of this game is...
RyanGUEST
41:36
The Formula One by Psygnosis, which was developed by Bizarre Creations for PS1.
RyanGUEST
41:47
Bizarre, the people who did the Project Gotham games eventually.
RyanGUEST
41:56
So I've played that, which I think came out in 97, maybe? And then they did 96, and then they did a 97 version.
Ravi AbbottHOST
3:13
So, you know, you had some programmers there.
Ravi AbbottHOST
3:16
You had Glenn O'Connell from Psygnosis, which is marketing.
Ravi AbbottHOST
3:21
And you had Duncan Guttridge from Sega.
Ravi AbbottHOST
3:23
So you had an artist there and We kind of talked about the differences of the games company, the modern game scene as well, and like some of their favourite memories.

1 HR 9 MINS LATER

Glenn O'ConnellPANELIST
72:35
Absolutely.
Glenn O'ConnellPANELIST
72:36
So I've been lucky to work in three games companies, two for six years and one for two years in between both.
Glenn O'ConnellPANELIST
72:42
I think the best one probably for me still is Psygnosis for a couple of reasons.
Glenn O'ConnellPANELIST
72:46
One is...

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