Adventures in 2000 AD Megacast
Jul 26, 2026 · 17 min · 11 segments
A special episode of Adventures in 2000 AD Megacast as we go back to where it all began. Join me as I explore Judge Dredd: Complete Case Files 01, from Robot Wars and Walter the Wobot to Luna-1, Judge…
One thing that strikes me immediately rereading these stories is how different Dredd feels.
If your introduction to Dredd came through the case files from the Apocalypse War era onwards or through the modern story, This version can be rather a shock to the system, I think is the best way to say it.
Early Dredd isn't really the complex character we know and love today.
He's essentially a futuristic super cop.
He turns up, he punches a criminal, he says something vaguely threatening, then he leaves, sometimes even with a pun.
And that's pretty much the formula.
But what makes these stories fun is that the creators were clearly experimenting.
Every single week they were throwing these bizarre sci-fi ideas at a wall and just seeing what would stick, and some stuck brilliantly.
Others absolutely did not, but the energy is truly infectious when reading.
One thing I noticed throughout the entire volume is that the real star isn't Dredd, it's Mega City One, the city itself.
Every story introduces some ridiculous new concept that just makes you fall in love with it.
You get face changing clinics that can rewrite your DNA in minutes, there's these massive smoking centres called Smokatoriums, intercontinental traffic systems, Robot servants, there's insane game shows, mutants, underground civilizations, the threat of artificial intelligence, and that's before we've even got into any of the actual weird stuff.
One thing that strikes me immediately rereading these stories is how different Dredd feels.
If your introduction to Dredd came through the case files from the Apocalypse War era onwards or through the modern story, This version can be rather a shock to the system, I think is the best way to say it.
Early Dredd isn't really the complex character we know and love today.
He's essentially a futuristic super cop.
He turns up, he punches a criminal, he says something vaguely threatening, then he leaves, sometimes even with a pun.
And that's pretty much the formula.
But what makes these stories fun is that the creators were clearly experimenting.
Every single week they were throwing these bizarre sci-fi ideas at a wall and just seeing what would stick, and some stuck brilliantly.
Others absolutely did not, but the energy is truly infectious when reading.
One thing I noticed throughout the entire volume is that the real star isn't Dredd, it's Mega City One, the city itself.
Every story introduces some ridiculous new concept that just makes you fall in love with it.
You get face changing clinics that can rewrite your DNA in minutes, there's these massive smoking centres called Smokatoriums, intercontinental traffic systems, Robot servants, there's insane game shows, mutants, underground civilizations, the threat of artificial intelligence, and that's before we've even got into any of the actual weird stuff.
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