Sep 30, 2026 · 1 hr 17 min · 10 segments
Dom Ridley took a Valourstrike and Dominus Foebreakers list to the London Grand Tournament and went 6 and 1 (sort of), finishing 11th out of more than 1100 players! He rode his luck all the way to the…
Dom RidleyGuest
Steve JoelHost
So the Valiant, because one of the big questions was going to be why Valiant over Castellan.

What is it about the Errant, particularly in this, if you're not taking baby nights, what's the bonus of it? What's the reason you love it?

So, A, it's the cheapest knight we have access to, and I think it's better than some of the knights that are more expensive.

You want to be getting that damage six, because if you're just rolling D6s, you've only got two D3 shots.

Even if you get three or four through, and then you roll ones and twos, you're like, oh, great, I've not killed that Scarbrand or that Lehman Rust that I was targeting.

So by always being within 12, you're always then going to benefit from the plus one ballistic skill for plunging.

And it's always going to get plus one against its closest eligible target, which you would hope by being within 12, it's most likely to be.

So you're pretty much guaranteeing yourself, whenever you're ready to activate the errant into the target you want, you're almost always going to be hitting on twos.

And even if it doesn't, people on the other side of the table expect it to do a load of damage.

Because you go, what's the profile on that gun? And they're like, oh, it's D6, Melter 6.

And they're like... oh boy, I do not want that near any of my big monsters or vehicles.

So even just the threat that it projects sometimes is enough to throw people's game plans.

And if worse comes to worse, you give it a fist or a chainsaw and it goes and tries to punch itself out of trouble as well.

The, the other great thing at the moment particularly is, uh, with bricks of 10 terminators plus character doing the rounds, that gun actually is really good into the, because it's blast, right? So you get a two D three plus maybe an extra couple on top of whatever your role.

So the Valiant, because one of the big questions was going to be why Valiant over Castellan.

What is it about the Errant, particularly in this, if you're not taking baby nights, what's the bonus of it? What's the reason you love it?

So, A, it's the cheapest knight we have access to, and I think it's better than some of the knights that are more expensive.

You want to be getting that damage six, because if you're just rolling D6s, you've only got two D3 shots.

Even if you get three or four through, and then you roll ones and twos, you're like, oh, great, I've not killed that Scarbrand or that Lehman Rust that I was targeting.

So by always being within 12, you're always then going to benefit from the plus one ballistic skill for plunging.

And it's always going to get plus one against its closest eligible target, which you would hope by being within 12, it's most likely to be.

So you're pretty much guaranteeing yourself, whenever you're ready to activate the errant into the target you want, you're almost always going to be hitting on twos.

And even if it doesn't, people on the other side of the table expect it to do a load of damage.

Because you go, what's the profile on that gun? And they're like, oh, it's D6, Melter 6.

And they're like... oh boy, I do not want that near any of my big monsters or vehicles.

So even just the threat that it projects sometimes is enough to throw people's game plans.

And if worse comes to worse, you give it a fist or a chainsaw and it goes and tries to punch itself out of trouble as well.

The, the other great thing at the moment particularly is, uh, with bricks of 10 terminators plus character doing the rounds, that gun actually is really good into the, because it's blast, right? So you get a two D three plus maybe an extra couple on top of whatever your role.
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