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Dom Ridley

Dom Ridley

UK competitive Warhammer 40k player and recruiter (Talent at Anduril), known for piloting Imperial Knights to top finishes at events like the Manchester 40k Super-Major and London Grand Tournament.

Sep 30, 2026

3:19
So talk us through what you took and maybe the reasoning behind the selection.
3:25
Sure, yeah.
3:27
Very different to the Manchester list and the whole thought process behind it is very different as well.
3:33
Essentially it was, well, six Titanics, four and a half bigs.
3:38
So double errant.
3:41
Valiant, Gallant, and two all DACA, Destriers, Destriers, however we want to, the War Horse of the Imperial Knights, which was pretty crazy.
3:54
And I'd love to say that, like, this list was concocted off of my fantastic anti-meta brain, and it really wasn't.

48 MINS LATER

52:17
Are there any others that we need to talk about?
9:00
yeah
9:01
and but i didn't actually take take any of the the admex stuff at all it was still just a pure knights list um looking at taking hold and the way it played i was like actually 20 OC that can scout, that can sticky, that is on 25 mil bases.
9:18
So it's really quite easy to benefit from the hidden rule because you can put four or five on that center objective and still be hidden behind that wall.
9:28
And then a load of high OC, high toughness stat checky knights, even though, as we say, sometimes knights can still blow over.
9:36
I was like, okay, I think there's something here.
9:38
So I had the core kind of fundamental of the list, and I wanted two units of Skitarii, and that was going to be center and expansion.
9:46
And taking hold, if I lock down my expansion and if I can dominate the middle, then I don't really need to worry about their expansion as much and actually can just play on kind of two-thirds of the board from a kind of width perspective.

41 MINS LATER

51:07
So it's tough.
8:45
Let's go.
8:46
Absolutely.
8:47
So I believe every Knight list at the moment needs access to something that can go to ground.
8:54
I think the way the mission plays, the way a lot of armies have good elements of speed...
8:59
Like, just sticking a big knight onto a central objective turn one opens you up to a world of pain.
9:05
And armages, in my opinion, are too easy to shift, or you just out-OC them six.
9:10
So...

13 MINS LATER

22:03
Okay, how does your list play its disposition?

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