Oct 1, 2026 · 2 hr · 14 segments
Visual note: Some screen-shared artwork in this video may appear brighter or more washed out than intended. Please see the linked original artwork and trailer for Francesco’s intended colors and…
Uh, Francesco, basically you spent 15 years on the textures, the lighting, the surfaces essentially.
Uh, narrative, right, is the opposite, right? It's about time, it's about the character, it's about what we just saw, dramatic structure.
So what's been the hardest skill for you to acquire, if, if, if anything [laughs], uh, that, you know, that wasn't acquired in, in your toolkit?
I mean, a, a very, uh, difficult, um, part of the, of the, of the game.
Uh, in fact, uh, um, the, the good thing is that I was helped, uh, uh, by my father.
Because, uh, uh, I can say that my father worked a bit on the narrative, and he helped me-
My father helped me, uh, writing, um, some part of the story, you know.
Uh, when it comes to, um, implementing, mm, uh, the game mechanics, uh, that's my territory.
Because I've always been playing games, uh, since I was a kid, so I knows, uh, the game mechanics.
I know, uh, how to create, uh, uh, interesting, mm, mechanics for, uh, for the players.
And, uh, in this part, my father didn't help me because he, he doesn't have any experience.
Uh, Francesco, basically you spent 15 years on the textures, the lighting, the surfaces essentially.
Uh, narrative, right, is the opposite, right? It's about time, it's about the character, it's about what we just saw, dramatic structure.
So what's been the hardest skill for you to acquire, if, if, if anything [laughs], uh, that, you know, that wasn't acquired in, in your toolkit?
I mean, a, a very, uh, difficult, um, part of the, of the, of the game.
Uh, in fact, uh, um, the, the good thing is that I was helped, uh, uh, by my father.
Because, uh, uh, I can say that my father worked a bit on the narrative, and he helped me-
My father helped me, uh, writing, um, some part of the story, you know.
Uh, when it comes to, um, implementing, mm, uh, the game mechanics, uh, that's my territory.
Because I've always been playing games, uh, since I was a kid, so I knows, uh, the game mechanics.
I know, uh, how to create, uh, uh, interesting, mm, mechanics for, uh, for the players.
And, uh, in this part, my father didn't help me because he, he doesn't have any experience.
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