Oct 7, 2026 · 58 min · 15 segments
We're diving deep on fetch lands today! Let us know what you learned. Jason's Necro Video: https://youtu.be/Ms8krZOv1Q4?si=Yo7FFX1f22Ejry1j Tournament's We're Going to Soon! Yapsgiving - Provo…
Zach AdlerHostWayneHost
So maybe why don't we talk a little bit about what fetch theory is and why it's important.
Yeah, so everybody knows like we run fetches a lot of these in kind of the other, you know, your multicolored decks of wanting to have access to all of your pips at any time.
It's kind of the basics of why we're running fetches.
And a lot of that can get really difficult to understand for newer players and understanding like what order you want to fetch in.
And so sometimes you'll pick up a new deck, like I hear from players all the time playing Blue Farm, for example, as their first deck.
And they just hear from somebody who's played the deck a lot longer than them.
They're like, hey, what do I fetch for? Like, what order am I supposed to do? And they go, well, you need to pick the cards in your hand and pick the...
whatever is going to cast those spells is like how you want to fetch.
But then also if they get like a little bit deeper into it, they're like, well, you want to fetch in the off color for farm specifically, like you want underground sea and plateau or you want tundra badlands.
And that's all they get.
They don't really understand the reasoning why.
And so hopefully this video can kind of give people some explanation of why we're fetching in certain ways and what we're fetching for and what that accomplishes more on the theoretical side and the mechanics of the game rather than just like going off vibes kind of a thing.
So yeah.
I'm kind of here for you guys as kind of like an audience surrogate in this moment, because I play a two-color deck.
I fetch for the same things all the time, and it makes me very happy that I don't have to think about it.
We have a running joke at our place where I play against a Sisse player pretty regularly, and every time he has to crack a fetch, I go, ah, imagine having to think about that.
That's weird.
Fetch.
I just have to think, surveil or not? That's the real question.
Let's go.
Trey, I'm really excited to actually learn a few couple things about this and playing more than a couple of colors.
What are some of the base heuristics on some of these things? Like you were just talking about like, oh, these colors versus these colors, but like, yeah, it sounds like there's more into it than just like, I get the same one over and over again.
For sure.
And I don't want people to think that like, this is so complex that you need to like be spending you know two three four minutes every turn at the beginning of the game you're looking at your hand you're like man i don't know which one i'm supposed to fetch for like it's not that complicated like there are some like little pieces of of things that you can do to kind of get an incremental advantage but it's not necessarily like game breaking that you fetched for the Valk Island instead of your Tundra in a lot of spaces.
So that is one thing I wanted people to keep in mind is that like, don't lose sight of the macro decisions of like, if you're trying to cast Rhystic Study on turn two, you probably want to have a blue pip so that you can do that.

So maybe why don't we talk a little bit about what fetch theory is and why it's important.
Yeah, so everybody knows like we run fetches a lot of these in kind of the other, you know, your multicolored decks of wanting to have access to all of your pips at any time.
It's kind of the basics of why we're running fetches.
And a lot of that can get really difficult to understand for newer players and understanding like what order you want to fetch in.
And so sometimes you'll pick up a new deck, like I hear from players all the time playing Blue Farm, for example, as their first deck.
And they just hear from somebody who's played the deck a lot longer than them.
They're like, hey, what do I fetch for? Like, what order am I supposed to do? And they go, well, you need to pick the cards in your hand and pick the...
whatever is going to cast those spells is like how you want to fetch.
But then also if they get like a little bit deeper into it, they're like, well, you want to fetch in the off color for farm specifically, like you want underground sea and plateau or you want tundra badlands.
And that's all they get.
They don't really understand the reasoning why.
And so hopefully this video can kind of give people some explanation of why we're fetching in certain ways and what we're fetching for and what that accomplishes more on the theoretical side and the mechanics of the game rather than just like going off vibes kind of a thing.
So yeah.
I'm kind of here for you guys as kind of like an audience surrogate in this moment, because I play a two-color deck.
I fetch for the same things all the time, and it makes me very happy that I don't have to think about it.
We have a running joke at our place where I play against a Sisse player pretty regularly, and every time he has to crack a fetch, I go, ah, imagine having to think about that.
That's weird.
Fetch.
I just have to think, surveil or not? That's the real question.
Let's go.
Trey, I'm really excited to actually learn a few couple things about this and playing more than a couple of colors.
What are some of the base heuristics on some of these things? Like you were just talking about like, oh, these colors versus these colors, but like, yeah, it sounds like there's more into it than just like, I get the same one over and over again.
For sure.
And I don't want people to think that like, this is so complex that you need to like be spending you know two three four minutes every turn at the beginning of the game you're looking at your hand you're like man i don't know which one i'm supposed to fetch for like it's not that complicated like there are some like little pieces of of things that you can do to kind of get an incremental advantage but it's not necessarily like game breaking that you fetched for the Valk Island instead of your Tundra in a lot of spaces.
So that is one thing I wanted people to keep in mind is that like, don't lose sight of the macro decisions of like, if you're trying to cast Rhystic Study on turn two, you probably want to have a blue pip so that you can do that.
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