Aug 27, 2026 · 49 min · 13 segments
**Greetings weary travelers!** This episode we are privileged to interview Kenzer & Co. CEO Dave Kenzer, and talk some Hackmaster. Dave tells us all about it, including the latest on Hackmaster 25th…
Dave KenzerGuestJimHostCorbettHostLizHostMikeHostI've only played it once, but you were my GM at CarryCon, so I had lots of fun and didn't die.
I guess maybe just cover some of the basics about Hackmaster to start with, because I know when I bought the original version of the game around 2001...
It was brand new, but it was called Fourth Edition.

Well, I mean, I don't want to give you a full history lesson because that would take all of our time.

We did call it Fourth Edition, the first game that we made because it was, as you pointed out, was originally referred to by Knights of the Dinner Table.

By the way, the only reason there was a name Hackmaster for the game that the Knights of the Dinner Table played was because when it was running in Dragon Magazine, the comic strip Knights of the Dinner Table, and it had been running in Dragon Magazine for many, many months, maybe even more than a year, when the editor realized that the name on the Game Master shield of B.A. Felton, the Dungeon Master in Knights of the Dinner Table in Dragon Magazine, the game was called Dung and Dragons, D-U-N-G, Dung and Dragons.

When they realized that, they lost their minds and said, you got to take that off.

And he named it after one of the characters magic items, which is a hack master plus 12 sort.

A few years later, due to popular demand, we decided we were going to make our own real actual playable game called hack master.

And so that was how Hackmaster was born in 2001 and why we called it fourth edition, because in the comic, they were playing the third edition.


We had a lot of rules around our design elements, and some of them, I'll be honest, they were We're also making at the same time official third edition D&D products for carrying the D&D logo in our Kingdoms of Calamar line.

We're making adventures and rule books and stuff for the D&D 3.0, which is now Pathfinder, really.

We weren't D20 like a lot of our competitors who were making official D&D products.

So we were under the guidelines of Wizards of the Coast and they had a lot of rules about what you had to do to make D&D.
I've only played it once, but you were my GM at CarryCon, so I had lots of fun and didn't die.
I guess maybe just cover some of the basics about Hackmaster to start with, because I know when I bought the original version of the game around 2001...
It was brand new, but it was called Fourth Edition.

Well, I mean, I don't want to give you a full history lesson because that would take all of our time.

We did call it Fourth Edition, the first game that we made because it was, as you pointed out, was originally referred to by Knights of the Dinner Table.

By the way, the only reason there was a name Hackmaster for the game that the Knights of the Dinner Table played was because when it was running in Dragon Magazine, the comic strip Knights of the Dinner Table, and it had been running in Dragon Magazine for many, many months, maybe even more than a year, when the editor realized that the name on the Game Master shield of B.A. Felton, the Dungeon Master in Knights of the Dinner Table in Dragon Magazine, the game was called Dung and Dragons, D-U-N-G, Dung and Dragons.

When they realized that, they lost their minds and said, you got to take that off.

And he named it after one of the characters magic items, which is a hack master plus 12 sort.

A few years later, due to popular demand, we decided we were going to make our own real actual playable game called hack master.

And so that was how Hackmaster was born in 2001 and why we called it fourth edition, because in the comic, they were playing the third edition.


We had a lot of rules around our design elements, and some of them, I'll be honest, they were We're also making at the same time official third edition D&D products for carrying the D&D logo in our Kingdoms of Calamar line.

We're making adventures and rule books and stuff for the D&D 3.0, which is now Pathfinder, really.

We weren't D20 like a lot of our competitors who were making official D&D products.

So we were under the guidelines of Wizards of the Coast and they had a lot of rules about what you had to do to make D&D.
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