Rough Drafts - A Limited Magic Podcast
Jul 23, 2026 · 33 min · 6 segments
In wrapping up MSH, I take a look at some interesting rares that warrant discussion, and take a last look at the format as a whole. Linktree - https://linktr.ee/roughdrafts
so for the grab bag the first rare that i want to talk about is world world hulk and i will preface this by saying that basically this entire format i've been drafting green uh like i haven't really been pushed off green as my main strategy um at this point i take undercover scroll The mana dork that I had the episode on over basically every common except hero in training early.
And as I've been playing a lot of green, I've gotten some experience with some of the green rares, including World War Hulk.
Chapter two is you put three counters on a creature and chapter three, you double a creature's power toughness and it gets trample until end of term.
Um, so, and I've played it in a couple other decks, so I have a bunch of experience and I will say what you want with this card is you want at least five to six ways, things to put in with the first chapter.
You really want to get your value out of the first chapter in addition to the others, because if you're just putting in, if your primary plan with this is to put in like a three drop, you're not really getting the full value of the card.
If you're putting in Savage Land Dinosaur, which I think is the most important lower rarity card to pair with this.
Ideally, I would pick up the second copy pretty highly if I'm playing a World War Hulk deck.
And then other than that, you just want, like I said, about five to six or more things to put into play off of this.
so for the grab bag the first rare that i want to talk about is world world hulk and i will preface this by saying that basically this entire format i've been drafting green uh like i haven't really been pushed off green as my main strategy um at this point i take undercover scroll The mana dork that I had the episode on over basically every common except hero in training early.
And as I've been playing a lot of green, I've gotten some experience with some of the green rares, including World War Hulk.
Chapter two is you put three counters on a creature and chapter three, you double a creature's power toughness and it gets trample until end of term.
Um, so, and I've played it in a couple other decks, so I have a bunch of experience and I will say what you want with this card is you want at least five to six ways, things to put in with the first chapter.
You really want to get your value out of the first chapter in addition to the others, because if you're just putting in, if your primary plan with this is to put in like a three drop, you're not really getting the full value of the card.
If you're putting in Savage Land Dinosaur, which I think is the most important lower rarity card to pair with this.
Ideally, I would pick up the second copy pretty highly if I'm playing a World War Hulk deck.
And then other than that, you just want, like I said, about five to six or more things to put into play off of this.
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