Teaching AI the Laws of Physics
Physical AI teaches machines how reality behaves
Reshaping Workflows with Dell Pro Precision and NVIDIA RTX PRO GPUs
Apr 9, 2026 · 43 min · 11 segments
In this powerhouse episode of Reshaping Workflows with Dell Pro Precision and NVIDIA RTX GPUs, host Logan Lawler is joined by NVIDIA’s industry strategy lead, Himanshu Iyer, for an eye-opening journey…
Himanshu IyerGuestLogan LawlerHostAnd you've touched on AI, but we're going to hold that thought for a quick second, right? And you're right.
I mean, there's a lot of, you know, really, I think anything in life can always be improved upon, right? And nothing is ever perfect.
And I'm going to remember a conversation that we had, and hopefully I'm getting it right, or we're going to have to stop this recording and rerecord this part.
But I remember you were telling me, I think, Sean, your boss, Sean Young, was there as well.
And you were kind of talking about kind of the simulation piece was all very CPU based in kind of the past.
And, you know, and then now it's moving to more of kind of a GP or not everyone, but it's starting to move kind of more towards GPU compute.
But can you talk a little bit about that change from CPU to GPU processing for simulation?

So, you know, going back to the previous question, we discussed this process, right? How products are developed, products are designed before they go to manufacturing, right? So it goes through this step-by-step process of requirements gathering, R&D, conceptual design, detailed design.

And then, you know, once the design goes through reviews and approvals, it will go to manufacturing.

But during this phase of conceptual design to detailed design, there is a very important step of simulations, engineering simulations.

And what it does is the product is going to experience in its operating environment, it's going to experience some forces, pressures, temperatures, a lot of these different physical processes, right? So we need to make sure that the process or the product is able to withstand all of these external factors that I mentioned, temperatures, pressures, vibrations, all of that, and perform the way it is supposed to perform without any failure.

So that is what engineers simulate digitally on a computer before the product is manufactured.

They want to capture the performance, the behavior early on in the design cycle.

Now, this process has traditionally been done on CPUs, and it takes a long time to do these simulations.

But what has happened over the last five to 10 years is a lot of these ISVs or independent software vendors who develop these applications where you can do these simulations, they have ported these solvers to GPUs.

So the solvers that were entirely running on CPUs previously are now doing these computations on GPUs.

And the main difference between GPU calculation and CPU calculation is on GPUs, there are thousands and thousands of cores that are doing these simulations in parallel.

So previously, the simulation that would have taken hours or days is 10x, 20x, or even 50 to 100x faster depending on the type of application and what is being simulated.
And you've touched on AI, but we're going to hold that thought for a quick second, right? And you're right.
I mean, there's a lot of, you know, really, I think anything in life can always be improved upon, right? And nothing is ever perfect.
And I'm going to remember a conversation that we had, and hopefully I'm getting it right, or we're going to have to stop this recording and rerecord this part.
But I remember you were telling me, I think, Sean, your boss, Sean Young, was there as well.
And you were kind of talking about kind of the simulation piece was all very CPU based in kind of the past.
And, you know, and then now it's moving to more of kind of a GP or not everyone, but it's starting to move kind of more towards GPU compute.
But can you talk a little bit about that change from CPU to GPU processing for simulation?

So, you know, going back to the previous question, we discussed this process, right? How products are developed, products are designed before they go to manufacturing, right? So it goes through this step-by-step process of requirements gathering, R&D, conceptual design, detailed design.

And then, you know, once the design goes through reviews and approvals, it will go to manufacturing.

But during this phase of conceptual design to detailed design, there is a very important step of simulations, engineering simulations.

And what it does is the product is going to experience in its operating environment, it's going to experience some forces, pressures, temperatures, a lot of these different physical processes, right? So we need to make sure that the process or the product is able to withstand all of these external factors that I mentioned, temperatures, pressures, vibrations, all of that, and perform the way it is supposed to perform without any failure.

So that is what engineers simulate digitally on a computer before the product is manufactured.

They want to capture the performance, the behavior early on in the design cycle.

Now, this process has traditionally been done on CPUs, and it takes a long time to do these simulations.

But what has happened over the last five to 10 years is a lot of these ISVs or independent software vendors who develop these applications where you can do these simulations, they have ported these solvers to GPUs.

So the solvers that were entirely running on CPUs previously are now doing these computations on GPUs.

And the main difference between GPU calculation and CPU calculation is on GPUs, there are thousands and thousands of cores that are doing these simulations in parallel.

So previously, the simulation that would have taken hours or days is 10x, 20x, or even 50 to 100x faster depending on the type of application and what is being simulated.
Every episode on Radar is fully transcribed, speaker-labeled, and rich with metadata. Here is a taste of this one. Try Radar for free to see the rest.
3 of 7
Teaching AI the Laws of Physics
Physical AI teaches machines how reality behaves
From Weeks to Minutes
Here’s why GPU simulations are transforming design
Simulating Collisions Before Installation
Before installation, physics simulations expose costly collisions
+4 more clips · 11 min 37 sec of audio in all
7 of 23
The rest of this transcript — segmented and speaker-labeled, so you land on the exact moment something was said
All 7 clips — the highlight moments, each cut as its own audio, with a title and a speaker
All 11 segments — the transcript broken into labeled sections, every ad read marked
All 23 topics — jump to every other episode discussing the same subject
Every related episode — other shows Radar links to this one
No account is needed to search Radar.