Podcana - Competitive Lorcana Podcast
May 8, 2026 · 1 hr 31 min · 17 segments
This week on Podcana, Garrick, Sky and Thiago break down the best decks for the Wilds Unknown Infinity and Core Constructed formats. Got questions for next week's pod? 👀 Let us know down below 👇…
We're going to talk about a couple core decks, because there are a bunch of new cards that have been added from Wilds Unknown that have...
Shaking up the meta, at least in my opinion.
And when I first saw this list, I was like, okay, I have to give this a shot.
And I did.
I played a lot of it.
And you know what? Princess or Dwarf on one.
Princess or Dwarf on two, depending on what you need.
And then right behind you on three to play a Grumpy.
Feels pretty good or a bashful.
But Tiago, how did this list come to you and how have you felt about it in Core?
Yeah, so basically when this right behind you card first got revealed, I thought it looked super, super powerful.
Amethyst Steal is a strategy that has always kind of had a lot of flexibility in the way you can build it, because what you're trying to do is so generically strong.
You're just trying to play some stats on curve, and then you're trying to utilize your strong mid-game effects, like Strength of Raging Fire and Elsa and dock to refill.
And so it doesn't really matter so much what the cards you're playing on curve are, as much as it matters like that you're doing something.
And so making this shift away from the typical cards you'd be playing these like Calhoun's or the Captain Hooks to swap them for cards like Happy and Mulan.
it's not like the biggest deck building cost since you're mostly just trying to slow the opponent down and then have characters to make sure your Strength of Raging Fire is dealing as much damage as it can as early as it can.
So...
What the right behind you card allows you to do is it lets you put in these really big characters super early.
And that's always been like one of the ways that you beat Amethyst Steel is by doing something like really unfair.
You cheat a bunch of ink because their deck is always trying to play this like on rate game where they're playing like well-statted card at each point in the game.
And so if you find a way to get really ahead of the pace of the game, which some decks historically have been able to do, that's generally how people have been able to take down the strategy.
So by having your own way of cheating ink and getting these really, really overstated bodies ahead of schedule, you're kind of able to combat other people trying to do that to you.
And...
We're going to talk about a couple core decks, because there are a bunch of new cards that have been added from Wilds Unknown that have...
Shaking up the meta, at least in my opinion.
And when I first saw this list, I was like, okay, I have to give this a shot.
And I did.
I played a lot of it.
And you know what? Princess or Dwarf on one.
Princess or Dwarf on two, depending on what you need.
And then right behind you on three to play a Grumpy.
Feels pretty good or a bashful.
But Tiago, how did this list come to you and how have you felt about it in Core?
Yeah, so basically when this right behind you card first got revealed, I thought it looked super, super powerful.
Amethyst Steal is a strategy that has always kind of had a lot of flexibility in the way you can build it, because what you're trying to do is so generically strong.
You're just trying to play some stats on curve, and then you're trying to utilize your strong mid-game effects, like Strength of Raging Fire and Elsa and dock to refill.
And so it doesn't really matter so much what the cards you're playing on curve are, as much as it matters like that you're doing something.
And so making this shift away from the typical cards you'd be playing these like Calhoun's or the Captain Hooks to swap them for cards like Happy and Mulan.
it's not like the biggest deck building cost since you're mostly just trying to slow the opponent down and then have characters to make sure your Strength of Raging Fire is dealing as much damage as it can as early as it can.
So...
What the right behind you card allows you to do is it lets you put in these really big characters super early.
And that's always been like one of the ways that you beat Amethyst Steel is by doing something like really unfair.
You cheat a bunch of ink because their deck is always trying to play this like on rate game where they're playing like well-statted card at each point in the game.
And so if you find a way to get really ahead of the pace of the game, which some decks historically have been able to do, that's generally how people have been able to take down the strategy.
So by having your own way of cheating ink and getting these really, really overstated bodies ahead of schedule, you're kind of able to combat other people trying to do that to you.
And...
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