John HedgeHostJason GreenGuestYetiGuest
Joshua WilsonGuest
Chris StewartGuest
I'll show you these wonders and teach you a little about the history of this place too.

The first few chambers will be lit by chemical lighting, but we'll need to bring our own light source once we get down there for the majority of the tour.

And actually, why don't I pass out the map to you all as well, which is already in the roll 20, so it's nice and easy.

So as you'll see, if you're looking at the map, we'll be starting at the Iron Gate, which is in the top left corner of your maps.

We'll slip back, not pitched on this map actually, as the river sticks, which we'll also have a weekender at as we go past.

We'll take a chamber that goes under the Methodist Church and we'll come back up through the Fat Man's Misery.

Once we got along there, we'll check out the Bottomless Pit, the Giant's Coffin, and then we'll continue around the Acute Angle through Star Chamber, which is amazing.

Proctor's Arcade, all the way through Wright's Rotunda, Cascade Hall, until we arrive back at the Fairy Grotto.

Now, as you all look at this map and this chaotic route he's laying out, a lot of this is mentioned, some of it isn't mentioned.

Basically, from the top left, he's going to take you in a little bit, down, explore sort of the bottom bit of that top piece of the map, come back up, and then you're going to kind of go along the top right of the map.

If you don't, if you're listening to us on the Spotify or something else later, you can actually just Google map of Mammoth Cave because this place is real and where our investigators going is a real live place.

But, um, If you just have a wee look at the map, you'll see we start at the iron gate.

And he points at this old-looking iron gate that is just locked in the side of a cliff face.

I'll show you these wonders and teach you a little about the history of this place too.

The first few chambers will be lit by chemical lighting, but we'll need to bring our own light source once we get down there for the majority of the tour.

And actually, why don't I pass out the map to you all as well, which is already in the roll 20, so it's nice and easy.

So as you'll see, if you're looking at the map, we'll be starting at the Iron Gate, which is in the top left corner of your maps.

We'll slip back, not pitched on this map actually, as the river sticks, which we'll also have a weekender at as we go past.

We'll take a chamber that goes under the Methodist Church and we'll come back up through the Fat Man's Misery.

Once we got along there, we'll check out the Bottomless Pit, the Giant's Coffin, and then we'll continue around the Acute Angle through Star Chamber, which is amazing.

Proctor's Arcade, all the way through Wright's Rotunda, Cascade Hall, until we arrive back at the Fairy Grotto.

Now, as you all look at this map and this chaotic route he's laying out, a lot of this is mentioned, some of it isn't mentioned.

Basically, from the top left, he's going to take you in a little bit, down, explore sort of the bottom bit of that top piece of the map, come back up, and then you're going to kind of go along the top right of the map.

If you don't, if you're listening to us on the Spotify or something else later, you can actually just Google map of Mammoth Cave because this place is real and where our investigators going is a real live place.

But, um, If you just have a wee look at the map, you'll see we start at the iron gate.

And he points at this old-looking iron gate that is just locked in the side of a cliff face.
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