Aug 9, 2026 · 29 min · 14 segments
This week, we break down and discuss all the heroic actions of the game, and how rank them in a tier list. Time Stamps: 00:00 Intro 00:57 Heroic Move 03:34 Heroic March 06:08 Heroic Channelling…
So let's start with...
Very basic, classic Yorick move.
I mean...
I
think I said this last time.
It's got to be the best one in the game, right?
That's why he's the GOAT! The GOAT!
movement is such a huge part of the game and like how you can set everything up and set up combat set up like things for your heroes to do so you know being able to move first is huge
at the very least it's in legend even if there is something better
yeah
i don't know if i played a game where there hasn't been a single move called
yeah like you're always gonna you're pretty much always gonna want to like be calling them unless you just hit a ridiculous number of priorities and you don't care if you move first anyway
if you play like a like a low point balrog and goblins army you don't have might
yeah yeah but even then your opponents your
opponents will call it
yeah
and you get scared so feed the balrog one a turn right so it
it's hard to win a game without it and a lot of times you win or lose based on the positioning of these heroic moves and when you call them like the difference between a great player and like just an okay player is how they kind of preemptively set up their heroes getting ready for the potential heroic move off the next turn right if you're out of position that can really really screw with you
I think the only list where I've been tempted not to is when I played Last Alliance.
But even then, I still wanted to call heroic moves.
It didn't bug me as much if I lost them because I still get to do things.
And a heavy terror army like Angmar, I think historically they don't care as much.
If you had the might though, then you probably would call it more.
It's almost always good, right?
In a lot of situations near the end of the game when...
So let's start with...
Very basic, classic Yorick move.
I mean...
I
think I said this last time.
It's got to be the best one in the game, right?
That's why he's the GOAT! The GOAT!
movement is such a huge part of the game and like how you can set everything up and set up combat set up like things for your heroes to do so you know being able to move first is huge
at the very least it's in legend even if there is something better
yeah
i don't know if i played a game where there hasn't been a single move called
yeah like you're always gonna you're pretty much always gonna want to like be calling them unless you just hit a ridiculous number of priorities and you don't care if you move first anyway
if you play like a like a low point balrog and goblins army you don't have might
yeah yeah but even then your opponents your
opponents will call it
yeah
and you get scared so feed the balrog one a turn right so it
it's hard to win a game without it and a lot of times you win or lose based on the positioning of these heroic moves and when you call them like the difference between a great player and like just an okay player is how they kind of preemptively set up their heroes getting ready for the potential heroic move off the next turn right if you're out of position that can really really screw with you
I think the only list where I've been tempted not to is when I played Last Alliance.
But even then, I still wanted to call heroic moves.
It didn't bug me as much if I lost them because I still get to do things.
And a heavy terror army like Angmar, I think historically they don't care as much.
If you had the might though, then you probably would call it more.
It's almost always good, right?
In a lot of situations near the end of the game when...
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