Um, I'm gonna be posting a lot of links to s- uh, websites on this show in the show notes, um, so that you can go check it out for yourself.
According to their testing, the LG G5 captures and stores anything and everything it picks up with its onboard microphone, even ambient conversations.
Actually, it samples that content once every second or two or three or whatever, um, and takes that data and creates what they call a fingerprint of what you're watching.
The information is encrypted, so even computer experts might not always be able to decode exactly what data are being sent.
Now, [coughs] the umbrella term for this activity, process is called automatic content recognition, or ACR.
Ostensibly, ACR is used to recommend content similar to what you've been watching.
Um, so that seems innocuous enough, but much more important to the manufacturer, it helps them target advertising based on what you watch, and this is where they make their money.
They operate on what's called a razor-thin margin, and they might even lose money.
In some cases, they do, um, and that's why they're so inexpensive these days.
But the manufacturers more than make up for that by selling the data they collect from you and from millions other, of others to advertisers.
Uh, the GamersNexus report cited something like 216 million TVs [laughs] uh, that are doing this.
Now, in response to the GamersNexus report, LG vigorously denied that that's what they're doing, um, but the GamersNexus report clearly demonstrated what, [laughs] what they're doing.
They showed evidence, and, uh, I'm gonna post a link to the video that is GamersNexus response to the LG denial.
And if you watch that, you'll notice that GamersNexus plays clips of LG officials saying that they, quote, "own the glass" of the TVs that you buy.
Um, I'm gonna be posting a lot of links to s- uh, websites on this show in the show notes, um, so that you can go check it out for yourself.
According to their testing, the LG G5 captures and stores anything and everything it picks up with its onboard microphone, even ambient conversations.
Actually, it samples that content once every second or two or three or whatever, um, and takes that data and creates what they call a fingerprint of what you're watching.
The information is encrypted, so even computer experts might not always be able to decode exactly what data are being sent.
Now, [coughs] the umbrella term for this activity, process is called automatic content recognition, or ACR.
Ostensibly, ACR is used to recommend content similar to what you've been watching.
Um, so that seems innocuous enough, but much more important to the manufacturer, it helps them target advertising based on what you watch, and this is where they make their money.
They operate on what's called a razor-thin margin, and they might even lose money.
In some cases, they do, um, and that's why they're so inexpensive these days.
But the manufacturers more than make up for that by selling the data they collect from you and from millions other, of others to advertisers.
Uh, the GamersNexus report cited something like 216 million TVs [laughs] uh, that are doing this.
Now, in response to the GamersNexus report, LG vigorously denied that that's what they're doing, um, but the GamersNexus report clearly demonstrated what, [laughs] what they're doing.
They showed evidence, and, uh, I'm gonna post a link to the video that is GamersNexus response to the LG denial.
And if you watch that, you'll notice that GamersNexus plays clips of LG officials saying that they, quote, "own the glass" of the TVs that you buy.
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