I played Villains and Vigilantes, which is a superhero game from the 1980s where you build your character and you build yourself first.
Like you stat yourself out three through 18. um on your stats and your real life weight can affect your agility negatively if you're too heavy but then if you're the heavy you are the more hit points and carrying capacity you have so it's a very interesting system where you have to put your real life weight down and then you get super powers on top of it super fun system had a blast with it also played dc heroes another superhero game from the 1980s that might be my new favorite superhero game.
My only hesitation is that I didn't make a character.
It was pre-gen, and I love my character, but I love the way it plays.
You roll 2d10, add them together, and then doubles explode.
And then you look on a chart.
Super, super, super fun.
And then I played Troop again.
That's a game from Todd from Hexpress.
An awesome, awesome game, too.
Anyway, a fantasy game, so I love it.
Anyway, and then...
I played Villains and Vigilantes, which is a superhero game from the 1980s where you build your character and you build yourself first.
Like you stat yourself out three through 18. um on your stats and your real life weight can affect your agility negatively if you're too heavy but then if you're the heavy you are the more hit points and carrying capacity you have so it's a very interesting system where you have to put your real life weight down and then you get super powers on top of it super fun system had a blast with it also played dc heroes another superhero game from the 1980s that might be my new favorite superhero game.
My only hesitation is that I didn't make a character.
It was pre-gen, and I love my character, but I love the way it plays.
You roll 2d10, add them together, and then doubles explode.
And then you look on a chart.
Super, super, super fun.
And then I played Troop again.
That's a game from Todd from Hexpress.
An awesome, awesome game, too.
Anyway, a fantasy game, so I love it.
Anyway, and then...
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