Games Analysis and Producer Perspectives
Aug 23, 2026 · 27 min · 17 segments
Here are five indie games you should definitely try! Buy the games! Ball X Pitt - https://store.steampowered.com/app/2062430/BALL\_x\_PIT/ DenshAttack…
Pit, or Ball Cross Pit, released in October 2025 by a single developer, Kenny Sun.
The thing about roguelike games is that you're supposed to chip away at it and you're supposed to just get better and better and better at these types of games.
But you're supposed to like come back a little bit stronger and then wallop the boss or the obstacle that killed you last time.
You're kind of bouncing balls around, and each ball that you bounce around does damage to the enemies that are coming from the... top of the screen while you're at the bottom trying to catch the balls and throw them back or you let them just bounce around and they'll automatically come back to you eventually.
And there's a base building element to it too, where you're also using the pachinko mechanic.
And the benefit of this roguelike game, which really attracted me to it, like when I got to the end of it, is when you start getting to the last 25% of the game, you're like nearing the end.
It doesn't do that roguelike thing where it's like, I don't know where the ending is.
Where do you think it is? It's one of those games where like, no, no, here's where the ending of the game is.
Pit, or Ball Cross Pit, released in October 2025 by a single developer, Kenny Sun.
The thing about roguelike games is that you're supposed to chip away at it and you're supposed to just get better and better and better at these types of games.
But you're supposed to like come back a little bit stronger and then wallop the boss or the obstacle that killed you last time.
You're kind of bouncing balls around, and each ball that you bounce around does damage to the enemies that are coming from the... top of the screen while you're at the bottom trying to catch the balls and throw them back or you let them just bounce around and they'll automatically come back to you eventually.
And there's a base building element to it too, where you're also using the pachinko mechanic.
And the benefit of this roguelike game, which really attracted me to it, like when I got to the end of it, is when you start getting to the last 25% of the game, you're like nearing the end.
It doesn't do that roguelike thing where it's like, I don't know where the ending is.
Where do you think it is? It's one of those games where like, no, no, here's where the ending of the game is.
The rest of this transcript — segmented and speaker-labeled, so you land on the exact moment something was said
Search every transcript — by keyword, by phrase, or by meaning, across every show Radar indexes
Trends — what is surging across podcasts, measured against its own baseline
Alerts — when a name you follow appears in a newly indexed episode
No account is needed to search Radar.