EpicNate - Fallout & Elder Scrolls Lore
Oct 27, 2026 · 9 min · 10 segments
Skyrim is set to get a remaster, at E3, Bethesda announced such a glorious event, however some details regarding mods both on console, and PC mods were left un-clarified. In this video we dissect a…
So, one of the biggest concerns regarding the Elder Scrolls V's remaster was modding, and that was whether or not old Skyrim mods made for the original version would be made compatible for the remaster as well.
The original Skyrim spawned and has maintained one of the most active modding communities out there, so a lot of people were worried that none of that hard work would be compatible with the remaster.
Well, fortunately, it seems like most of those fears can, uh, while not be completely extinguished, be at least put to ease.
So when asked in a tweet questioning if old Skyrim mods would work on the remaster, Pete Hines from Bethesda responded simply saying, quote, basically, yes.
Now, it's important we don't take this statement too far out of context.
What Pete is essentially saying here is that in the majority of cases, you will be able to bring your old Skyrim mods over to the remaster without much issue, so long as the creator has consented and probably ported it over as well.
You'll probably just need to do an update or two to get mods from the original version up and running on the special edition.
modders typically aren't gonna have to rebuild their creations from the ground up again they're not gonna have to start from scratch typically they're just gonna have to kind of just port their stuff over and the users will likely just need to do no more than an update or two to get everything working functionally But again, we still have to be very careful not to take Pete's statement out of context.
There will likely be quite a few mods that quite simply don't work and won't work on the remaster without significant overhauls.
A few others will likely be quite buggy in their first few days as their creator adjusts them to meet the changes of the remaster.
So it will appear that while mods will work with this remaster in most cases, it's not going to be as easy as a snap of fingers.
Modders are going to have to make some adjustments here and there to address bugs and whatnot, and then some mods just won't even be compatible at all, but that's only in a few small cases, most likely.
But overall, it would appear that Skyrim's modding community will be able to continue to thrive on the remaster, and once any initial speed bumps, so to speak, are flattened out.
Whereas Fallout 4 isn't even a year old yet, and modders are still kind of finding their footing with the game.
But it's important we don't let all of this optimistic talk fool us.
Bethesda.net, the servers console mods rely on, is still subject to much stricter regulation than forums like the Nexus, for instance.
So mods containing copyrighted assets or nudity and whatnot will unfortunately probably not be available over on console.
Furthermore, another issue that will likely initially affect the porting of PC mods over to consoles is your dependence on third-party tools.
So, one of the biggest concerns regarding the Elder Scrolls V's remaster was modding, and that was whether or not old Skyrim mods made for the original version would be made compatible for the remaster as well.
The original Skyrim spawned and has maintained one of the most active modding communities out there, so a lot of people were worried that none of that hard work would be compatible with the remaster.
Well, fortunately, it seems like most of those fears can, uh, while not be completely extinguished, be at least put to ease.
So when asked in a tweet questioning if old Skyrim mods would work on the remaster, Pete Hines from Bethesda responded simply saying, quote, basically, yes.
Now, it's important we don't take this statement too far out of context.
What Pete is essentially saying here is that in the majority of cases, you will be able to bring your old Skyrim mods over to the remaster without much issue, so long as the creator has consented and probably ported it over as well.
You'll probably just need to do an update or two to get mods from the original version up and running on the special edition.
modders typically aren't gonna have to rebuild their creations from the ground up again they're not gonna have to start from scratch typically they're just gonna have to kind of just port their stuff over and the users will likely just need to do no more than an update or two to get everything working functionally But again, we still have to be very careful not to take Pete's statement out of context.
There will likely be quite a few mods that quite simply don't work and won't work on the remaster without significant overhauls.
A few others will likely be quite buggy in their first few days as their creator adjusts them to meet the changes of the remaster.
So it will appear that while mods will work with this remaster in most cases, it's not going to be as easy as a snap of fingers.
Modders are going to have to make some adjustments here and there to address bugs and whatnot, and then some mods just won't even be compatible at all, but that's only in a few small cases, most likely.
But overall, it would appear that Skyrim's modding community will be able to continue to thrive on the remaster, and once any initial speed bumps, so to speak, are flattened out.
Whereas Fallout 4 isn't even a year old yet, and modders are still kind of finding their footing with the game.
But it's important we don't let all of this optimistic talk fool us.
Bethesda.net, the servers console mods rely on, is still subject to much stricter regulation than forums like the Nexus, for instance.
So mods containing copyrighted assets or nudity and whatnot will unfortunately probably not be available over on console.
Furthermore, another issue that will likely initially affect the porting of PC mods over to consoles is your dependence on third-party tools.
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