Well, speaking of DomeCon, let's get into some recent plays.
And I had a, it's not a gift, but it's a loaner left behind at DomeCon.
In fact, several things left behind at DomeCon.
It's kind of a rite of passage every year that when we clean up on Sunday morning, I take pictures of these things and say, who left this? What is this? Who needs it back? I went home with a, not only a copy of Beano, which was Jacob's copy that was someone else's responsibility to take back to him.
Not only Joshua Starr's personal copy of Schism that goes in The Great Zimbabwe, which he then needed quickly to take to SplatterCon, but also a gigantic box of Guards of Atlantis, which I brokered the deal to get it to DomeCon and then Clef left it behind.
So Guards of Atlantis came home with me.
I failed once again to get Guards of Atlantis in at DomeCon, But what I managed to do once I got it home was pull out the rule book.
You know, I love a physical rule book.
I don't know if I'm the only weirdo out there, but I can smash a physical rule book so much faster than pulling up a PDF on my phone or computer.
It's probably because you're distraction free.
The same reason reading is better in physical form, right? Because you're distraction free.
There's no pop-ups, notifications to take you out.
There's no zooming.
There's no moving.
It's just reading.
And I love me a physical rule book.
So I pulled out the rule book for guards of Atlantis and Easy read, easy learn.
And I was like, I'm making the family play this thing.
So I got my wife and kids together on a weekday night to play Guards of Atlantis.
We played the lesser, I guess, quicker scenario where you each have three lives and there's only three pushes or whatnot.
So kind of the quick, quick version versus the other one, which is the full game with like five lives, five pushes, whatever.
I really like this.
I don't know that I was in love.
Like, a lot of people are, you gotta play, you gotta play, you gotta play.
But I really liked what was going on in this game, right? If you're like me and you had never really...
Well, speaking of DomeCon, let's get into some recent plays.
And I had a, it's not a gift, but it's a loaner left behind at DomeCon.
In fact, several things left behind at DomeCon.
It's kind of a rite of passage every year that when we clean up on Sunday morning, I take pictures of these things and say, who left this? What is this? Who needs it back? I went home with a, not only a copy of Beano, which was Jacob's copy that was someone else's responsibility to take back to him.
Not only Joshua Starr's personal copy of Schism that goes in The Great Zimbabwe, which he then needed quickly to take to SplatterCon, but also a gigantic box of Guards of Atlantis, which I brokered the deal to get it to DomeCon and then Clef left it behind.
So Guards of Atlantis came home with me.
I failed once again to get Guards of Atlantis in at DomeCon, But what I managed to do once I got it home was pull out the rule book.
You know, I love a physical rule book.
I don't know if I'm the only weirdo out there, but I can smash a physical rule book so much faster than pulling up a PDF on my phone or computer.
It's probably because you're distraction free.
The same reason reading is better in physical form, right? Because you're distraction free.
There's no pop-ups, notifications to take you out.
There's no zooming.
There's no moving.
It's just reading.
And I love me a physical rule book.
So I pulled out the rule book for guards of Atlantis and Easy read, easy learn.
And I was like, I'm making the family play this thing.
So I got my wife and kids together on a weekday night to play Guards of Atlantis.
We played the lesser, I guess, quicker scenario where you each have three lives and there's only three pushes or whatnot.
So kind of the quick, quick version versus the other one, which is the full game with like five lives, five pushes, whatever.
I really like this.
I don't know that I was in love.
Like, a lot of people are, you gotta play, you gotta play, you gotta play.
But I really liked what was going on in this game, right? If you're like me and you had never really...
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