Jun 10, 2026 · 28 min · 8 segments
Welcome back to Boss Run! Housh here, and we have an absolute milestone episode for the show. This week, we are sitting down for an incredible, wide-ranging interview with a true creative chameleon…
Victor VarnadoGuestUm, now coming back to, because you discussed, uh, with like the, uh, New York Philharm- Uh, I, I can't, I'm sorry.
Um, this is like the, uh, uh, a point of contention that I've been noticing right now with, uh, people who play...
I don't know if this is a minority or a majority, but, uh, the vocal minority on the internet, there seems to be these days a lot of pushback, um, from people using AI in game development.
Mainly you see it with people, uh, pushing back against like, uh, generative graphics AI.
Like instead of like art, the art is just designed using AI and people claiming that that art kinda poaches from other art that has existed, that artists created and whatnot.
Not too many people talk about, um, AI as a tool for coding, because I think most of those people don't exactly understand that aspect of it and that it's been used for a while now in coding.
And for example, recently, um, the trailer for the new Crazy Taxi, uh, remake came out, and now when you post a game on, uh, platforms such as Steam, you have to disclose whether you used, um, artificial intelligence in the development of the game or not at, for whatever capacity or aspect that you did.
So even in the case of Sega, they had to write that for compliance with the platform, but they said that they've only used it for some middleware software that while it was early in development when they were creating some, not even assets, just some of their code database, that's what it was used for, and none of that stuff even gets into the final game.
But then you get this outrage from gamers who are angry at artificial intelligence for making, uh, graphics processors expensive and RAM and, and hard drives expensive for them to get to play their games.

Well, I don't think that anything should be crappy, so like whatever you're doing, don't make it crappy.

[chuckles] So like if it's crappy and it looks crappy, then it doesn't matter if it's AI or not, just don't make it crappy.
Um, now coming back to, because you discussed, uh, with like the, uh, New York Philharm- Uh, I, I can't, I'm sorry.
Um, this is like the, uh, uh, a point of contention that I've been noticing right now with, uh, people who play...
I don't know if this is a minority or a majority, but, uh, the vocal minority on the internet, there seems to be these days a lot of pushback, um, from people using AI in game development.
Mainly you see it with people, uh, pushing back against like, uh, generative graphics AI.
Like instead of like art, the art is just designed using AI and people claiming that that art kinda poaches from other art that has existed, that artists created and whatnot.
Not too many people talk about, um, AI as a tool for coding, because I think most of those people don't exactly understand that aspect of it and that it's been used for a while now in coding.
And for example, recently, um, the trailer for the new Crazy Taxi, uh, remake came out, and now when you post a game on, uh, platforms such as Steam, you have to disclose whether you used, um, artificial intelligence in the development of the game or not at, for whatever capacity or aspect that you did.
So even in the case of Sega, they had to write that for compliance with the platform, but they said that they've only used it for some middleware software that while it was early in development when they were creating some, not even assets, just some of their code database, that's what it was used for, and none of that stuff even gets into the final game.
But then you get this outrage from gamers who are angry at artificial intelligence for making, uh, graphics processors expensive and RAM and, and hard drives expensive for them to get to play their games.

Well, I don't think that anything should be crappy, so like whatever you're doing, don't make it crappy.

[chuckles] So like if it's crappy and it looks crappy, then it doesn't matter if it's AI or not, just don't make it crappy.
The rest of this transcript — segmented and speaker-labeled, so you land on the exact moment something was said
Search every transcript — by keyword, by phrase, or by meaning, across every show Radar indexes
Trends — what is surging across podcasts, measured against its own baseline
Alerts — when a name you follow appears in a newly indexed episode
No account is needed to search Radar.