Sep 18, 2026 · 1 hr 58 min · 14 segments
Competent Ben, Apex, and I talk about the Tournament Document for Starcraft TMG Starcraft TTS Mod https://steamcommunity.com/sharedfiles/filedetails/?id=3662791369 We are also starting up a…
Ben JaminHost
Apex ChinchillaHostTournament Host & StrategistHostPodcast PanelistHostPodcast PanelistHostfirst thing on the packet is explaining the TOs judges and head judges and the distinctions as well as who kind of does what what I think is really good to have just straight up in the packet so like you know who's organizing event dealing with a lot of the background administrative duties as well as the people who are um kind of like I would say like running the event like the judges so it's but
it's good for like big and small in that sense
I also find this is really good for like...
When there are disputes, who to go to and what they are doing.
Some of these things were not as easily identifiable in other packets, what caused issues.
While this one I think has done a really good job of what the head judge is going to be doing, what the judges are doing, and kind of what they're looking at, as well as giving examples.
It's really nice.
Also, There's, like, community events and competitive events, and just, like, should the judges participate in community events that is effectively, like, what, your local store? Maybe your, like, once-a-month big event? Yes, they should compete and help out and be, like, that spare player so people don't necessarily get buys.
I always find in, like, local events, getting a buy sucks.
And when I ran events as the judge and organizer and everything, doing all the roles, I would only play if we had an odd number so that everyone gets to play and there was no bias.
Makes the whole event go a lot smoother.
And I would tend to bring something crappy and just be like, let's see how far Kyle1 can go in this four-round event.
While it says competitive events, I'm pretty sure those are more your GTs, like 64-player-plus stuff that's going to be happening.

I mean, I hope it gets to the point where convention events are getting to that size.
first thing on the packet is explaining the TOs judges and head judges and the distinctions as well as who kind of does what what I think is really good to have just straight up in the packet so like you know who's organizing event dealing with a lot of the background administrative duties as well as the people who are um kind of like I would say like running the event like the judges so it's but
it's good for like big and small in that sense
I also find this is really good for like...
When there are disputes, who to go to and what they are doing.
Some of these things were not as easily identifiable in other packets, what caused issues.
While this one I think has done a really good job of what the head judge is going to be doing, what the judges are doing, and kind of what they're looking at, as well as giving examples.
It's really nice.
Also, There's, like, community events and competitive events, and just, like, should the judges participate in community events that is effectively, like, what, your local store? Maybe your, like, once-a-month big event? Yes, they should compete and help out and be, like, that spare player so people don't necessarily get buys.
I always find in, like, local events, getting a buy sucks.
And when I ran events as the judge and organizer and everything, doing all the roles, I would only play if we had an odd number so that everyone gets to play and there was no bias.
Makes the whole event go a lot smoother.
And I would tend to bring something crappy and just be like, let's see how far Kyle1 can go in this four-round event.
While it says competitive events, I'm pretty sure those are more your GTs, like 64-player-plus stuff that's going to be happening.

I mean, I hope it gets to the point where convention events are getting to that size.
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