Jul 19, 2026 · 41 min · 10 segments
Thariq works on the Claude Code team, and I’ve wanted to see how he builds for a long time. In our episode, he showed how to use /goal to keep Claude working, how he plans with Claude to remove…
loops are a pretty general term, I think, for just different ways of like having the agent get feedback or like sort of yeah, work for long periods of time in an orchestrated way.
And these are all, yeah, like you said, geared at trying to get the agent to run for long periods of time.
Slash goal is one of those things that it helps the agent remind itself what its exit condition is, right? And only allows it to exit once you know it.
And so goal is really great for when you, uh, have a complicated task and you really need to, you know, make sure that this is like done at the end.
You kind of also want to give the agent feedback, a signal to basically say like, Hey, power through things.
And, and so I think one of the, like, if you were to step into Claude's shoes, sometimes you ask, someone asks you to do a task, you run into a, like maybe, you know, sort of a complication or something that is maybe not quite up to.
Spec, or, like, it doesn't match what the user said, you might stop early and be like, hey, should I keep doing this or not? Right? And so goal is 1 way of just.
Kind of the user indicating like, hey, I've, I've done enough spec and exploration.
And then workflows are, in my opinion, maybe the most powerful form of this, where you can spin up subagents to both do the work, parallelize the work, and verify the work.
And so I think especially for non-technical work, this can be a really great way of taking a non-deterministic task and then breaking it down roughly into a deterministic task.
And, uh, you know, I, I don't gonna do a quick demo, but like before that, like just on a clock or team, how do you guys use some of this stuff? Like, do you do like a goal, make the smash design or like go make this number go up or they use? Yeah.
loops are a pretty general term, I think, for just different ways of like having the agent get feedback or like sort of yeah, work for long periods of time in an orchestrated way.
And these are all, yeah, like you said, geared at trying to get the agent to run for long periods of time.
Slash goal is one of those things that it helps the agent remind itself what its exit condition is, right? And only allows it to exit once you know it.
And so goal is really great for when you, uh, have a complicated task and you really need to, you know, make sure that this is like done at the end.
You kind of also want to give the agent feedback, a signal to basically say like, Hey, power through things.
And, and so I think one of the, like, if you were to step into Claude's shoes, sometimes you ask, someone asks you to do a task, you run into a, like maybe, you know, sort of a complication or something that is maybe not quite up to.
Spec, or, like, it doesn't match what the user said, you might stop early and be like, hey, should I keep doing this or not? Right? And so goal is 1 way of just.
Kind of the user indicating like, hey, I've, I've done enough spec and exploration.
And then workflows are, in my opinion, maybe the most powerful form of this, where you can spin up subagents to both do the work, parallelize the work, and verify the work.
And so I think especially for non-technical work, this can be a really great way of taking a non-deterministic task and then breaking it down roughly into a deterministic task.
And, uh, you know, I, I don't gonna do a quick demo, but like before that, like just on a clock or team, how do you guys use some of this stuff? Like, do you do like a goal, make the smash design or like go make this number go up or they use? Yeah.
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