BATS: The BoardGame Animal Talk Show
Jun 15, 2026 · 1 hr 14 min · 11 segments
Check out our chat with Nick Murray from Bitewing Games as we unpack low ratings on Knizia games~
Yeah, I think the volume is definitely something that can...
I don't want to say excuse it, right? But, you know, of course, it's just odds.
It's going to happen, right?
Well, it also reminds me, like, Cat Blues, when that game was originally published, I guess Reiner intended it for it to be a two- to four-player game.
And so when I brought it up to him later, like, hey... people don't seem to like this game at five and six players.
that, that wasn't the
design.
So
Like maybe, maybe this is something that publisher pushed for Oshia Tokyo as well.
You, you kind of push out the, the player counts and it turns out it still works well.
And other times it's, that's your first experience with the game and it can end up being your last experience with the game.
Yeah.
And not to segue hard, but I had just seen a review of a game a couple of days ago of a trick taking game that I, I'm a big fan of and it got a mid review.
And one of the reasons was because it didn't go up to higher player counts.
So they're like, for our group, we just didn't get to play it as much because it didn't get to include five or six.
And I'm like, I wouldn't include that as a factor in a review just for me personally, because I don't think a game should be stretched beyond what it's intended to do just for the sake of having more players, because, again, then you may lose some of the spirit or intent of that game.
Yeah, I think the volume is definitely something that can...
I don't want to say excuse it, right? But, you know, of course, it's just odds.
It's going to happen, right?
Well, it also reminds me, like, Cat Blues, when that game was originally published, I guess Reiner intended it for it to be a two- to four-player game.
And so when I brought it up to him later, like, hey... people don't seem to like this game at five and six players.
that, that wasn't the
design.
So
Like maybe, maybe this is something that publisher pushed for Oshia Tokyo as well.
You, you kind of push out the, the player counts and it turns out it still works well.
And other times it's, that's your first experience with the game and it can end up being your last experience with the game.
Yeah.
And not to segue hard, but I had just seen a review of a game a couple of days ago of a trick taking game that I, I'm a big fan of and it got a mid review.
And one of the reasons was because it didn't go up to higher player counts.
So they're like, for our group, we just didn't get to play it as much because it didn't get to include five or six.
And I'm like, I wouldn't include that as a factor in a review just for me personally, because I don't think a game should be stretched beyond what it's intended to do just for the sake of having more players, because, again, then you may lose some of the spirit or intent of that game.
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