Aug 29, 2026 · 1 hr 13 min · 12 segments
Ratnu Vaidya - the world's top ranked CK player from last season's ITC - has assembled ALL the Chaos Knights players fron this year's WTC to talk about the event and the big changes in the recent…
Steve JoelHost
Ratnu VaidyaGuestDickGuestVladGuest
that's amazing d6 which is always just means one or two if you're looking um beginner sam is asking did you ever have any aha moments when you're first developing as a player that you uh feel took you from average to good dick let's start with you any any moments for you that you just were like okay that's how that's supposed to work and that's what i'm going to do from now on
Now, my biggest thing, which I think took me from a decent player to a good player, goodish player, is realizing, one, that dice don't matter.
Don't ever look at your dice rolls.
Don't ever just roll the dice.
Don't acknowledge it, except when you're rolling for brigands, of course.
But otherwise, just don't even acknowledge it.
If you roll hot, be happy.
If you roll bad, just fuck it.
But the most important tactical advice is, I would say, is accept that your dogs just die.
Accept that your models die.
Accept that all of your models are basically pawns on the board, and they are there to occupy space.
get you points, maybe interact with an opponent.
But it's OK if stuff dies.
It doesn't matter.
Usually, it helps you if stuff actually sometimes dies.
So don't feel bad about it.

You know, the one thing I probably get the most feedback on that has been on any of my podcasts ever is Rutner's line about the only two things you can control in this game are movement and OC.

Everything else is dice rolls and your opponent, and you can't control either of those things.

uh so anytime and you were just talking about you know the buffs and things you apply if you can in some way make the movement better or more consistent or if you can you know influence the game in a way that improves your oc whatever it is but the the only two things you can consistently rely on and you absolutely know your numbers about our movement and oc now i feel like that that's a big that's a big learning for a lot of people and i love what you just said about dice too because that's that's Something I have never quite been able to get my head around until really recently is I have no control.

My friend has a theory, though, that the more salt I pour on the dice, the better they roll for me as the game goes on.
if that were true i would be a master roller

yeah wouldn't it be wouldn't it be amazing yeah but it's like but yeah you can't control it so now that the attitude is just like roll the dice all the successes in a way like just keep on you know you got to do it and interact with it but there's no point getting grumpy about it or happy about it for that matter either

that's amazing d6 which is always just means one or two if you're looking um beginner sam is asking did you ever have any aha moments when you're first developing as a player that you uh feel took you from average to good dick let's start with you any any moments for you that you just were like okay that's how that's supposed to work and that's what i'm going to do from now on
Now, my biggest thing, which I think took me from a decent player to a good player, goodish player, is realizing, one, that dice don't matter.
Don't ever look at your dice rolls.
Don't ever just roll the dice.
Don't acknowledge it, except when you're rolling for brigands, of course.
But otherwise, just don't even acknowledge it.
If you roll hot, be happy.
If you roll bad, just fuck it.
But the most important tactical advice is, I would say, is accept that your dogs just die.
Accept that your models die.
Accept that all of your models are basically pawns on the board, and they are there to occupy space.
get you points, maybe interact with an opponent.
But it's OK if stuff dies.
It doesn't matter.
Usually, it helps you if stuff actually sometimes dies.
So don't feel bad about it.

You know, the one thing I probably get the most feedback on that has been on any of my podcasts ever is Rutner's line about the only two things you can control in this game are movement and OC.

Everything else is dice rolls and your opponent, and you can't control either of those things.

uh so anytime and you were just talking about you know the buffs and things you apply if you can in some way make the movement better or more consistent or if you can you know influence the game in a way that improves your oc whatever it is but the the only two things you can consistently rely on and you absolutely know your numbers about our movement and oc now i feel like that that's a big that's a big learning for a lot of people and i love what you just said about dice too because that's that's Something I have never quite been able to get my head around until really recently is I have no control.

My friend has a theory, though, that the more salt I pour on the dice, the better they roll for me as the game goes on.
if that were true i would be a master roller

yeah wouldn't it be wouldn't it be amazing yeah but it's like but yeah you can't control it so now that the attitude is just like roll the dice all the successes in a way like just keep on you know you got to do it and interact with it but there's no point getting grumpy about it or happy about it for that matter either
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