Sep 27, 2026 · 1 hr 9 min · 11 segments
How does a picture become a story? Artist and author Arthur J. Dorety III joins Alex Fridlyand to discuss how dragon illustrations grew into Tales of Urath. They explore reused models, posing…
Arthur DoretyGuestAlex FridlyandHostSo you've got some Silver Sky Dragons, you know, and Iridescent Rainbow Mother, you know, Ezra Style Dragons.
So how many of those are the same, you know, base dragon meshes, basically reskinned and reposted? Sorry, go ahead.
Or they're like reposted, you know, versus genuinely different models where, you know, and where does the brush come in and take them, make them read as like separate species? Let me put it like this.

I kind of purposely... you know, use that as a little play on words, but her initial look before she gave birth to the drakes, that is a different mesh than all the other dragons.

And then when I created her in the more distorted form, she's the same mesh as all the other dragons.

I sort of justify that by saying all the dragons are generated from two, you know, uh, parent dragons.

So why not have them have a little bit of the same look to them? But as I said, with a lot of these meshes, they come with a lot of morphs that you can dial in.

Um, I don't know how familiar you are with poser, but you basically throw in a mesh and then there's on your side, there's a, a bunch of virtual dials, and they're associated with different morphing parts.

Parts of the head, the body overall, limbs, tail length, neck length, and horns.

I scaled them down for the smaller ones, and larger for like the fire drakes and the cloud dragons and all that
So you've got some Silver Sky Dragons, you know, and Iridescent Rainbow Mother, you know, Ezra Style Dragons.
So how many of those are the same, you know, base dragon meshes, basically reskinned and reposted? Sorry, go ahead.
Or they're like reposted, you know, versus genuinely different models where, you know, and where does the brush come in and take them, make them read as like separate species? Let me put it like this.

I kind of purposely... you know, use that as a little play on words, but her initial look before she gave birth to the drakes, that is a different mesh than all the other dragons.

And then when I created her in the more distorted form, she's the same mesh as all the other dragons.

I sort of justify that by saying all the dragons are generated from two, you know, uh, parent dragons.

So why not have them have a little bit of the same look to them? But as I said, with a lot of these meshes, they come with a lot of morphs that you can dial in.

Um, I don't know how familiar you are with poser, but you basically throw in a mesh and then there's on your side, there's a, a bunch of virtual dials, and they're associated with different morphing parts.

Parts of the head, the body overall, limbs, tail length, neck length, and horns.

I scaled them down for the smaller ones, and larger for like the fire drakes and the cloud dragons and all that
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