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Paul James

Paul James

American actor

Aug 22, 2026

6:57
How do you get that many boats out of the Darwin Trailer Boat Club ramp?
7:01
How does that work? Basically, you don't get very many people going from the Trailer Boat Club ramp.
7:07
A lot of the people, because it's over a three-day period, they can concentrate themselves from Dundee.
7:15
Some people go fishing up around the Vernons.
7:18
Other people just camp on – they've got boats big enough that they can just camp on.
7:23
So the main rule is that it's on the Friday, it's lines in at four o'clock in the morning.
7:29
And then on the Sunday, as long as you're at the weigh-in by six o'clock, we close the gate and then we start weighing, or we close the gate at six o'clock, but we start weighing at 12.
8:40
Is that right? So you can be blue water, you could be up the creeks or we mainly hunting pelagics and, and mainly reef fish.
3:52
How did you find that initial play experience?
3:57
I mean, look, it's pretty familiar, I think, for the most part.
4:02
Pretty familiar kind of third-person melee combat, working between your square and your triangle inputs and a little bit of dodging as they introduce that.
4:10
What they did do very well during that kind of tutorial-y section is they did, I think, gradually introduce you to the different systems and how...
4:19
they can be implemented, not just, you know, because we all go, okay, dodge means this, parry mean, you know, like what those look like, but how they can kind of interact with the health systems and the rage meters and all those sorts of things as well.
4:30
So, you know, because there are these layers on top of just the base functionality that we all tend to think of.
4:35
So I think that was really well handled.

16 MINS LATER

20:15
One that looked like essentially a box cutter knife blade.
JasonHOST
70:47
He would love to hear what are some of the common bugs or issues that you find in early builds of games?
70:54
Oh, good question.
70:55
It depends on the type of game.
70:56
Point and click games, it sounds so silly, but actually when the voiceover goes in and it doesn't match the text on screen.
71:07
And this is one of the questions I ask developers.
71:10
So I did some testing on Old Sky's.
71:13
lucid dreaming, foolish mortals.

10 MINS LATER

JasonHOST
81:43
Next question comes from fellow So Many Games writer, Stephen, and he just wants to know about AI usage and the importance of human-led QA teams.
8:54
So with that, I'll hand over to Paul to take you through the financial summary.
9:04
Thank you, John.
9:06
Yes.
9:07
So I'm actually pleased to present these results for the first half, where we had year-on-year growth in all parts of our business, with group revenues, John said, up 9.2%.
9:20
And I'm particularly pleased about the recovery in our US business called EPS under new leadership, which has come with an ever-expanding pipeline.
9:31
core of our business is printhead and that was up five and a half percent uh and that's prior to the launch of flashforge's desktop 3d offering so that is actually in of itself an impressive performance for the first half uh the revenue performance translates to a profitable first half really for the first time in at least three years and we're in line to achieve a consensus on profit The balance sheet is almost net neutral with a net deposition of 0.1 million and an adjusted free cash outflow of 4.3 million.
10:07
And that was primarily driven by the need to build inventory to support the launch of FlashForge's desktop 3D product.

24 MINS LATER

34:37
Next question is, could you kindly expand on working capital dynamics as you work with customers toward the current launches? Is there any use of customer upfront payments to invoice discounting to help alleviate any short-term stress on the sales of working capital? I'm going to let Paul answer that.
18:35
[laughs]
18:35
I'm gonna talk to you after.
18:36
It's just, it would be something, you know.
18:38
But yeah, that's...
18:39
You know, he believed in me and he was like, "Dude, I wanna, like, let's just do it," and we, we pulled the trigger and we...
18:43
And you know, listen, we did not know what we were doing by any, by any means.
18:46
Like, I went to s- Like, I tell people, like, I went to school.

13 MINS LATER

31:58
Yeah.

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