
Paul James
American actor
5
APPEARANCES
5
PODCASTS
012
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Aug 22, 2026
The Fishing Game - Episode #20
8:40
P
7:01Paul JamesGUEST
How does that work? Basically, you don't get very many people going from the Trailer Boat Club ramp.
P
7:07Paul JamesGUEST
A lot of the people, because it's over a three-day period, they can concentrate themselves from Dundee.
P
7:18Paul JamesGUEST
Other people just camp on – they've got boats big enough that they can just camp on.
P
7:23Paul JamesGUEST
So the main rule is that it's on the Friday, it's lines in at four o'clock in the morning.
P
7:29Paul JamesGUEST
And then on the Sunday, as long as you're at the weigh-in by six o'clock, we close the gate and then we start weighing, or we close the gate at six o'clock, but we start weighing at 12.

Stephen CloseHOST
Is that right? So you can be blue water, you could be up the creeks or we mainly hunting pelagics and, and mainly reef fish.
Marvel’s Wolverine – Our 2hr Hands On | More The Players – The PopC PlayStation Podcast Extra
P
4:02Paul JamesGUEST
Pretty familiar kind of third-person melee combat, working between your square and your triangle inputs and a little bit of dodging as they introduce that.
P
4:10Paul JamesGUEST
What they did do very well during that kind of tutorial-y section is they did, I think, gradually introduce you to the different systems and how...
P
4:19Paul JamesGUEST
they can be implemented, not just, you know, because we all go, okay, dodge means this, parry mean, you know, like what those look like, but how they can kind of interact with the health systems and the rage meters and all those sorts of things as well.
P
4:30Paul JamesGUEST
So, you know, because there are these layers on top of just the base functionality that we all tend to think of.
16 MINS LATER
#20 | Feed the Scorchpot & QA in Gaming with Jakub Pernes, Josh Chiodo & Paul James
J
70:47JasonHOST
He would love to hear what are some of the common bugs or issues that you find in early builds of games?
P
70:56Paul JamesGUEST
Point and click games, it sounds so silly, but actually when the voiceover goes in and it doesn't match the text on screen.
10 MINS LATER
J
81:43JasonHOST
Next question comes from fellow So Many Games writer, Stephen, and he just wants to know about AI usage and the importance of human-led QA teams.
XAAR PLC - Interim Results
34:37
P
9:07Paul JamesGUEST
So I'm actually pleased to present these results for the first half, where we had year-on-year growth in all parts of our business, with group revenues, John said, up 9.2%.
P
9:20Paul JamesGUEST
And I'm particularly pleased about the recovery in our US business called EPS under new leadership, which has come with an ever-expanding pipeline.
P
9:31Paul JamesGUEST
core of our business is printhead and that was up five and a half percent uh and that's prior to the launch of flashforge's desktop 3d offering so that is actually in of itself an impressive performance for the first half uh the revenue performance translates to a profitable first half really for the first time in at least three years and we're in line to achieve a consensus on profit The balance sheet is almost net neutral with a net deposition of 0.1 million and an adjusted free cash outflow of 4.3 million.
P
10:07Paul JamesGUEST
And that was primarily driven by the need to build inventory to support the launch of FlashForge's desktop 3D product.
24 MINS LATER

John MillsGUEST
Next question is, could you kindly expand on working capital dynamics as you work with customers toward the current launches? Is there any use of customer upfront payments to invoice discounting to help alleviate any short-term stress on the sales of working capital? I'm going to let Paul answer that.
Cuttin it up with Uncle Paulie
P
18:39Paul JamesGUEST
You know, he believed in me and he was like, "Dude, I wanna, like, let's just do it," and we, we pulled the trigger and we...
13 MINS LATER
