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Brandis Stoddard

Freelance game designer and writer who contributed to Wizards of the Coast's Candlekeep Mysteries for D&D 5th edition, writes the Harbinger of Doom blog on tabletop RPG design, and co-host of the Edition Wars podcast.

Aug 10, 2026

4:30
... more than anything else, I would argue.
4:33
So, so I agree with part- agree with you partly.
4:37
I do think that they're kind of in a place where, well, I, I don't...
4:44
I can't really be scared.
4:47
I can't do anything about this problem at all other than try to save every round.
4:54
So, like, they're...
4:58
Because my buddies pass their saves, it's not actually a very hard fight.

58 MINS LATER

62:53
Yeah.
24:27
The things that are CR one-half have 20-ish hit points, and the things that are CR one-quarter have, you know, in the low teens.
24:36
Something I've talked about with monster design in some other contexts, you know, these guys are sort of That is to have sort of two big moments in any fight.
24:53
Their claw situation is never going to do a ton of damage.
24:56
It's just not.
24:58
But they want to get in there, try to deal some area damage with their breath weapon, and then blow up.
25:09
They're little walking bombs.
25:12
And I would be fairly sympathetic to a GM that added to Death Burst the option for the monster to just trigger whenever they were demo-pleased.

6 MINS LATER

31:36
like that was the joke i was gonna make if jared was here
8:41
It doesn't-
8:42
Y- yeah.
8:42
I don't know.
8:43
Um, overall, um, their intoxicating touch has changed to a corrupting touch, but ultimately they are a utility caster with some influence control nonsense, um, and then a bunch of melee, right? Um, so intoxicating touch used to, uh, give you disadvantage on wisdom saves and ability checks so that, um, major image and charm person would stick, and suggestion, right?

56 MINS LATER

65:17
[laughs]
65:18
Yeah.
65:19
Uh, yeah.
65:21
Um, I mean, that was a, that was something we worked on a lot in Seeds of Vidari.

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