Aug 4, 2026 · 1 hr 4 min · 13 segments
In this episode, a nice ghost helps out, we learn the origin of the shard, and the party sleeps with the dead. *Keys from the Golden Vault - Shard of the Accursed, Part 4* Tony Sindelar with Annette…
Uh, what have our players been doing? Well, they are sneaking around the tomb of Zelowan, an ancient tomb that is now an active dig site by a, seems like, kind of a mercenary guild that is, uh, trying to exploit the strange, uh, chunks of obsidian that are to be found here.
Uh, while sneaking around in Zelowan's tomb, they have made their way into a, an area of the tomb that is not currently occupied by that mercenary force because it's occupied by ghosts.
They are spooky, incorporeal ghosts that are just kind of filled with, with bad feelings and anger and, and, you know, they like to siphon hit points out of people, and it's their turn.
So I've got four wraiths fighting our heroes, but three of them have, have been subjected to Turn Undead by a cleric, and so, uh, Chip, remind me, what does a undead that has been turned do or have to do on its turn?
An undead who has been turned is going to try to run away as far as it can, and it can't take reactions, and it will, it w- will not willingly move to a space within 30 feet of me.
Um, these all provoke opportunity attacks from you heroes, but I will remind you, if you, uh, attack and damage one of the wraiths, that will break, uh, that will potentially end the effects of, um, Turn Undead.
Unt- yeah, if it takes damage, it's, the show's over.
Okay.
How about it?
So this wraith, uh, floats away from Jayraf, goes off to the western, uh, to a western tomb, uh, and these two, uh, kind of just turn tail and, and drift aggressively off to the east, uh, leaving one, uh, solitary, uh, wraith, uh, left to fight you all.
Um, I think it is l- this wraith looks like it is just filled with anguish and despair, and it's gonna attack someone.
Okay.
Uh, what have our players been doing? Well, they are sneaking around the tomb of Zelowan, an ancient tomb that is now an active dig site by a, seems like, kind of a mercenary guild that is, uh, trying to exploit the strange, uh, chunks of obsidian that are to be found here.
Uh, while sneaking around in Zelowan's tomb, they have made their way into a, an area of the tomb that is not currently occupied by that mercenary force because it's occupied by ghosts.
They are spooky, incorporeal ghosts that are just kind of filled with, with bad feelings and anger and, and, you know, they like to siphon hit points out of people, and it's their turn.
So I've got four wraiths fighting our heroes, but three of them have, have been subjected to Turn Undead by a cleric, and so, uh, Chip, remind me, what does a undead that has been turned do or have to do on its turn?
An undead who has been turned is going to try to run away as far as it can, and it can't take reactions, and it will, it w- will not willingly move to a space within 30 feet of me.
Um, these all provoke opportunity attacks from you heroes, but I will remind you, if you, uh, attack and damage one of the wraiths, that will break, uh, that will potentially end the effects of, um, Turn Undead.
Unt- yeah, if it takes damage, it's, the show's over.
Okay.
How about it?
So this wraith, uh, floats away from Jayraf, goes off to the western, uh, to a western tomb, uh, and these two, uh, kind of just turn tail and, and drift aggressively off to the east, uh, leaving one, uh, solitary, uh, wraith, uh, left to fight you all.
Um, I think it is l- this wraith looks like it is just filled with anguish and despair, and it's gonna attack someone.
Okay.
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