May 26, 2026 · 35 min · 10 segments
Join us for an enlightening conversation with Danielle Scroggs, a certified therapeutic recreation specialist and founder of Adaptive Gaming Consulting. Discover how adaptive gaming is transforming…
Danielle ScroggsGuest
David ThomasHost
Uh, uh, I mean, I guess it's about helping people play video games regardless of their ability, but is there more to the story?

Um, I mean, I, I strongly believe that gaming should be for everyone, um, regardless of your physical or your cognitive abilities.

Um, just wanna make sure everybody can play, um, and most importantly, play in a way that's meaningful to them.

Um, something that maybe you have some insight into as a, as a gaming critic with AbleGamers is the previous thought of a game is designed a certain way by the developer with the expectation that you should play it the same way that I play it and the way that I designed it, when the reality is maybe someone doesn't wanna play like that.

Maybe someone wants to play in sneak mode versus attack mode, um, or maybe someone just doesn't, just simply doesn't wanna play in the same way, and so it's really important to have different, um, uh, versions or maybe accessibility features that allow all different kinds of people to play video games.

Um, so, um, yeah, I, I, I just think that video gaming as a whole is, is just, it's really cool for a lot of different people to play.

Uh, so, I mean, what does it mean to not be able to play a video game you wanna play because, say, the controller isn't something you can use, or the game design's such that it excludes you? What, what does that, what does that do to people?

I mean, um, if you're not thinking about someone and what they might need, uh, they're ju- they're simply not gonna be able to play, right? So, um, I've had the pleasure of getting to work with specifically the Xbox accessibility team.

Um, and something that I really appreciate about them is their ability to think of the disability community as a whole, um, and really trying to include as many people as possible.

Um, and so, uh, one of the ways that they've done that and multiple other companies is by designing essentially kind of like a hub of a controller where someone can plug switches in and play and, or excuse me, design a controller that is designed to fit their needs, right? And so, like I was saying earlier, everybody plays video games a little bit differently and in their own way, and someone with a disability may play with just one switch that they hit with their head.

Um, someone may play with another player in a co-pilot type fashion where, um, someone is helping them throughout the entire gameplay.

And in fact, I was gonna ask you, maybe we could, uh, pick an example or two just to kind of bring to life, like, what it means to be excluded from a disability, and then how you might work with them to accommodate them.

You don't have to use a real person, but just, you know, what does it look like for people who have never seen this before?

Uh, uh, I mean, I guess it's about helping people play video games regardless of their ability, but is there more to the story?

Um, I mean, I, I strongly believe that gaming should be for everyone, um, regardless of your physical or your cognitive abilities.

Um, just wanna make sure everybody can play, um, and most importantly, play in a way that's meaningful to them.

Um, something that maybe you have some insight into as a, as a gaming critic with AbleGamers is the previous thought of a game is designed a certain way by the developer with the expectation that you should play it the same way that I play it and the way that I designed it, when the reality is maybe someone doesn't wanna play like that.

Maybe someone wants to play in sneak mode versus attack mode, um, or maybe someone just doesn't, just simply doesn't wanna play in the same way, and so it's really important to have different, um, uh, versions or maybe accessibility features that allow all different kinds of people to play video games.

Um, so, um, yeah, I, I, I just think that video gaming as a whole is, is just, it's really cool for a lot of different people to play.

Uh, so, I mean, what does it mean to not be able to play a video game you wanna play because, say, the controller isn't something you can use, or the game design's such that it excludes you? What, what does that, what does that do to people?

I mean, um, if you're not thinking about someone and what they might need, uh, they're ju- they're simply not gonna be able to play, right? So, um, I've had the pleasure of getting to work with specifically the Xbox accessibility team.

Um, and something that I really appreciate about them is their ability to think of the disability community as a whole, um, and really trying to include as many people as possible.

Um, and so, uh, one of the ways that they've done that and multiple other companies is by designing essentially kind of like a hub of a controller where someone can plug switches in and play and, or excuse me, design a controller that is designed to fit their needs, right? And so, like I was saying earlier, everybody plays video games a little bit differently and in their own way, and someone with a disability may play with just one switch that they hit with their head.

Um, someone may play with another player in a co-pilot type fashion where, um, someone is helping them throughout the entire gameplay.

And in fact, I was gonna ask you, maybe we could, uh, pick an example or two just to kind of bring to life, like, what it means to be excluded from a disability, and then how you might work with them to accommodate them.

You don't have to use a real person, but just, you know, what does it look like for people who have never seen this before?
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