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Danielle Scroggs

May 26, 2026

0:57
Uh, uh, I mean, I guess it's about helping people play video games regardless of their ability, but is there more to the story?
1:06
Yeah.
1:07
Um, I mean, I, I strongly believe that gaming should be for everyone, um, regardless of your physical or your cognitive abilities.
1:20
Um, just wanna make sure everybody can play, um, and most importantly, play in a way that's meaningful to them.
1:27
Um, something that maybe you have some insight into as a, as a gaming critic with AbleGamers is the previous thought of a game is designed a certain way by the developer with the expectation that you should play it the same way that I play it and the way that I designed it, when the reality is maybe someone doesn't wanna play like that.
1:54
Maybe they need it to be played on easy or played on extreme.
1:59
Maybe someone wants to play in sneak mode versus attack mode, um, or maybe someone just doesn't, just simply doesn't wanna play in the same way, and so it's really important to have different, um, uh, versions or maybe accessibility features that allow all different kinds of people to play video games.

16 MINS LATER

17:59
Uh, that's, that's really remarkable, and I... makes me kind of wonder, how did you find yourself designing these controllers? How did you find yourself solving that really specific niche?

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