Okay.
Well, the sales pitch comes in now because I think a lot of listeners may not even know what Incarnation is.
So could you please tell us and summarize in what, what is this game and what's it all about?
It's a skirmish game, so meaning not, uh, regiments.
Yeah.
Yeah.
Yeah.
So, um, a small number of models between six to 12, 15, let's say.
That's skirmish.
It's on a small, quite small, um, game mat.
We're going, uh, 60 centimeters, so that's 24 inches, I think.
Yeah, 24 by 24.
Yeah.
Um, a lot of scenery.
We want it fast-paced.
We want it lethal.
We want the player to make choices because you are, your resources are scarce.
You don't have 10 regiments.
You have eight models, so every choice has to be, uh, critical or decisive.
And, uh, that's the idea we had behind it, yeah.
Bring the idea or the feeling you had in Confrontation, the mood, let's say the vibe, and make it more modern and fast-paced.
Yeah, we don't want the game to last three hours, because let's be honest, a Confrontation game lasts two to three hours.
We want to split that in half, like one hour, one hour and a half, more than enough.
So yeah, with the scenario, victory points, and, um, we l- we use a lot of, um, terrain pieces.
Okay.
Well, the sales pitch comes in now because I think a lot of listeners may not even know what Incarnation is.
So could you please tell us and summarize in what, what is this game and what's it all about?
It's a skirmish game, so meaning not, uh, regiments.
Yeah.
Yeah.
Yeah.
So, um, a small number of models between six to 12, 15, let's say.
That's skirmish.
It's on a small, quite small, um, game mat.
We're going, uh, 60 centimeters, so that's 24 inches, I think.
Yeah, 24 by 24.
Yeah.
Um, a lot of scenery.
We want it fast-paced.
We want it lethal.
We want the player to make choices because you are, your resources are scarce.
You don't have 10 regiments.
You have eight models, so every choice has to be, uh, critical or decisive.
And, uh, that's the idea we had behind it, yeah.
Bring the idea or the feeling you had in Confrontation, the mood, let's say the vibe, and make it more modern and fast-paced.
Yeah, we don't want the game to last three hours, because let's be honest, a Confrontation game lasts two to three hours.
We want to split that in half, like one hour, one hour and a half, more than enough.
So yeah, with the scenario, victory points, and, um, we l- we use a lot of, um, terrain pieces.
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