Jul 2, 2026 · 2 hr 6 min · 14 segments
In Episode 11 of *Stay Awhile, and Llama*, we're joined by MrLlamaSC, one of the most recognizable and influential creators in the Diablo II community. Together, we explore his journey into Diablo…
MrLlamaSCGuestBreak Yo BaalsHostCrudePanelistTyraelPanelistPanelistPanelistSo why do you think D2 has stuck with you over time? Because it's just like

I think if like games, other games that were newer gave me that experience, I would tend to like shift.

That game hooked me in and it was a very similar experience where I just like... was immersed in that world and just loved every second of playing it and there was just you know like the same thing and that was like a lot newer you know in terms of like rpgs the other ones didn't really or you know arpgs the other ones didn't really like hook me in as much i didn't feel like I kind of got hooked a little with PoE back in college, so it was in its beta, but then the game just evolved and evolved and became so much.

And then some other ones, I don't know, Diablo III, Diablo IV, they just didn't do it for me in the same way.

I think they're missing some of the magic that some of the older games that exist have.

because I have gone back and played some of the older ones and even played some newer ones.

I loved that playthrough and not an ARPG, but I played Celeste recently and that game kind of hooked me and I thought, wow, this is like fantastic as well.

So there are some games, but I think there's just like, There's a magic in gaming.

And it's just super easy to like play it and be like, yeah, this is all right, but it doesn't have that extra thing.

And that's something that Diablo two has that Starcraft has that breath of the wild has like, you know, some of these games just, they have that extra passion and stuff in them.
I can feel that.
I think in the last maybe five, ten years, the only other game that's given me that magic feeling is actually new, is Pragmata.
And everything else has just kind of fallen short.
It just doesn't have that magic.
I completely disagree with the Master Sword losing energy and not being able to be used.
I remember playing Link to the Past and all the older Zelda games, and it's all driven to... oh man like you got the master sword like it's a huge accomplishment and then with with breath of the wild beautiful game amazing immersive groundbreaking you know you can throw all the superlatives at it you want but the one thing that bothers me is that that the master the master sword should not run out of energy it's the master sword and i get what they were trying to do they were trying to encourage you to be creative and and whatnot but to me even if they had made it a little less powerful it shouldn't break or run out of power like everything else anyway i'll get down off myself soapbox
So why do you think D2 has stuck with you over time? Because it's just like

I think if like games, other games that were newer gave me that experience, I would tend to like shift.

That game hooked me in and it was a very similar experience where I just like... was immersed in that world and just loved every second of playing it and there was just you know like the same thing and that was like a lot newer you know in terms of like rpgs the other ones didn't really or you know arpgs the other ones didn't really like hook me in as much i didn't feel like I kind of got hooked a little with PoE back in college, so it was in its beta, but then the game just evolved and evolved and became so much.

And then some other ones, I don't know, Diablo III, Diablo IV, they just didn't do it for me in the same way.

I think they're missing some of the magic that some of the older games that exist have.

because I have gone back and played some of the older ones and even played some newer ones.

I loved that playthrough and not an ARPG, but I played Celeste recently and that game kind of hooked me and I thought, wow, this is like fantastic as well.

So there are some games, but I think there's just like, There's a magic in gaming.

And it's just super easy to like play it and be like, yeah, this is all right, but it doesn't have that extra thing.

And that's something that Diablo two has that Starcraft has that breath of the wild has like, you know, some of these games just, they have that extra passion and stuff in them.
I can feel that.
I think in the last maybe five, ten years, the only other game that's given me that magic feeling is actually new, is Pragmata.
And everything else has just kind of fallen short.
It just doesn't have that magic.
I completely disagree with the Master Sword losing energy and not being able to be used.
I remember playing Link to the Past and all the older Zelda games, and it's all driven to... oh man like you got the master sword like it's a huge accomplishment and then with with breath of the wild beautiful game amazing immersive groundbreaking you know you can throw all the superlatives at it you want but the one thing that bothers me is that that the master the master sword should not run out of energy it's the master sword and i get what they were trying to do they were trying to encourage you to be creative and and whatnot but to me even if they had made it a little less powerful it shouldn't break or run out of power like everything else anyway i'll get down off myself soapbox
The rest of this transcript — segmented and speaker-labeled, so you land on the exact moment something was said
Search every transcript — by keyword, by phrase, or by meaning, across every show Radar indexes
Trends — what is surging across podcasts, measured against its own baseline
Alerts — when a name you follow appears in a newly indexed episode
No account is needed to search Radar.