Sep 25, 2026 · 34 min · 12 segments
Welcome aboard Kyber Squadron! This week, Andrés competed at the Level 7 Twin Suns Showdown and chatted with the winner, runner up, and a competitor at the event to talk about the format in a…
So I guess, like, final question for this.
What is one thing that you think is important to keep a Twin Suns kind of showdown or community going? Because we wouldn't even have as many showdowns as Level 7 has had in other stores if there weren't, like, people who want to keep coming back and playing it, and playing it in a slightly more competitive amount, because...
You know, there's plenty of people who might just say, well, I just want to play each week.
I don't care about promos or something like that.
So, yeah, what do you think is important for a community to have to build up enough folks that would then want to, like, buy into something like this? Because we paid money, and, you know, if there was – today we lucked out that there were only eight players, but we've had showdowns that have 16, 20-some-odd Twin Suns players.
Well,
I think today was a little short because of the football.
Second week of football.
That's
true.
I think most people would probably like to play Twin Suns if they just play it.
Yeah.
I mean, you've got to get them just to play it.
Yeah, that's fair.
Because even like oppressive combos like a TDR into a War Juggernaut, there's only one copy of both of those cards.
And you need Django and you need all these things to line up.
So it's very hard to... do that every
single game yeah I mean I think speaking as like someone who's been with the level 7 twin sons program since we started this I feel like you have to make games fun and interesting if you're going to be like trying to introduce people to stuff you can't just build like oppressive stuff that's going to be just miserable to play on the end but also you want to have stuff that's fun thematically as well I find getting people to come back is a lot easier if you can make it initially thematically with them, kind of make them understand that this is casual, that we're all here to just have a good time, versus your weekly plays, your weekly premiere games you're trying to grind out for Galactics, PQs, all this other stuff.
Or they're
refining something that's on its 30th iteration or something like
that.
Yeah.
Meanwhile, Twin Suns, sure, you may bring the same deck every week.
You're adding new cards to it.
It doesn't really change too much, but you're...
So I guess, like, final question for this.
What is one thing that you think is important to keep a Twin Suns kind of showdown or community going? Because we wouldn't even have as many showdowns as Level 7 has had in other stores if there weren't, like, people who want to keep coming back and playing it, and playing it in a slightly more competitive amount, because...
You know, there's plenty of people who might just say, well, I just want to play each week.
I don't care about promos or something like that.
So, yeah, what do you think is important for a community to have to build up enough folks that would then want to, like, buy into something like this? Because we paid money, and, you know, if there was – today we lucked out that there were only eight players, but we've had showdowns that have 16, 20-some-odd Twin Suns players.
Well,
I think today was a little short because of the football.
Second week of football.
That's
true.
I think most people would probably like to play Twin Suns if they just play it.
Yeah.
I mean, you've got to get them just to play it.
Yeah, that's fair.
Because even like oppressive combos like a TDR into a War Juggernaut, there's only one copy of both of those cards.
And you need Django and you need all these things to line up.
So it's very hard to... do that every
single game yeah I mean I think speaking as like someone who's been with the level 7 twin sons program since we started this I feel like you have to make games fun and interesting if you're going to be like trying to introduce people to stuff you can't just build like oppressive stuff that's going to be just miserable to play on the end but also you want to have stuff that's fun thematically as well I find getting people to come back is a lot easier if you can make it initially thematically with them, kind of make them understand that this is casual, that we're all here to just have a good time, versus your weekly plays, your weekly premiere games you're trying to grind out for Galactics, PQs, all this other stuff.
Or they're
refining something that's on its 30th iteration or something like
that.
Yeah.
Meanwhile, Twin Suns, sure, you may bring the same deck every week.
You're adding new cards to it.
It doesn't really change too much, but you're...
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