Jul 1, 2026 · 50 min · 15 segments
Bob, Chris, and Phil take over the Gnomecast for a special return of the **Misdirected Mark Podcast**, at least for one episode. This time, they dive deep into **initiative in tabletop RPGs**…
So we're going to talk about initiative.
Yeah.
That's like super misdirected Marky.
Who's going to talk
about it first?
That's a good question.
That's an initiative joke.
I was wondering if someone was going to make that joke.
I see what you
did there.
For the format of the episode, we're going to bring up an initiative type found in games and then talk about how it affects gameplay and the design around it as we relate it to general concepts and then the specific games.
And to make things a bit more interesting, we're going to roll a D12 to see which ones we talk about as a kind of initiative for this episode.
I have a D12 right here and I have 12 kinds of initiative that are on a list.
Okay.
There is also this black chip, which anybody can play at any time to just pick one.
Okay.
You only get one.
Yeah, yeah.
So use it wisely.
If you're really hankering for something.
And then for funsies, there's this red chip that if you don't like the initiative that we picked, we can put this down and then we will re-roll the D12.
All right.
Sound good?
Absolutely.
All right.
So we're going to talk about initiative.
Yeah.
That's like super misdirected Marky.
Who's going to talk
about it first?
That's a good question.
That's an initiative joke.
I was wondering if someone was going to make that joke.
I see what you
did there.
For the format of the episode, we're going to bring up an initiative type found in games and then talk about how it affects gameplay and the design around it as we relate it to general concepts and then the specific games.
And to make things a bit more interesting, we're going to roll a D12 to see which ones we talk about as a kind of initiative for this episode.
I have a D12 right here and I have 12 kinds of initiative that are on a list.
Okay.
There is also this black chip, which anybody can play at any time to just pick one.
Okay.
You only get one.
Yeah, yeah.
So use it wisely.
If you're really hankering for something.
And then for funsies, there's this red chip that if you don't like the initiative that we picked, we can put this down and then we will re-roll the D12.
All right.
Sound good?
Absolutely.
All right.
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