Okay, so chapter 21 is where we're going to start.
Entering the sandcastle of the Mad Dune Mage.
If anyone's ever been to Versailles, that's what I'm imagining, right? Just a literal hall of mirrors, only even more mirrors.
Less murals, more mirrors.
It was kind of under construction when I was there, so it was a lot less impressive because half the mirrors were covered in tarps for some kind of remediation.
Imagine that, but without any of the murals at all.
It's just mirrors.
So that's bright.
And everything's made out of glass.
Like, there's nothing solid anywhere except the crawlers.
Yeah, which means that every surface behind a surface is just more glass and more refraction and, ah, bright, bright, bright, bright, bright.
I do, though, want to point out that all the glass dust should be very, very hazardous to all of their health.
Long-term, sure, right? Like, do you know someone with mesothelioma, call this number, right, situation? But, like, the whole thing with dungeon healing is you don't really have to worry about those kind of long-term health effects, right?
Oh, I guess that's true.
Yeah.
The little micro tears in your lungs are just going to immediately heal rather than accumulating into long term scar tissue.
Yeah.
And like you're going to get rid of the dust and like there is a certain amount of like hazardous environments aren't quite as hazardous because you have that healing factor in the dungeon.
Yeah, because all I could think about was diatomaceous earth and how you can use that to protect your food from bugs, but then you have to blow it out of the food and not breathe the dust because it's not toxic, but it is sharp.
So yeah, all I could think about was like, don't breathe it, don't breathe it, don't breathe it.
But yeah, I forgot the continuous healing means that that's just not the kind of issue that it would be in the real world.
Yeah.
So then they come up to this fountain statue of a half-Nayat, half-human woman doing this power opera stance.
Okay, so chapter 21 is where we're going to start.
Entering the sandcastle of the Mad Dune Mage.
If anyone's ever been to Versailles, that's what I'm imagining, right? Just a literal hall of mirrors, only even more mirrors.
Less murals, more mirrors.
It was kind of under construction when I was there, so it was a lot less impressive because half the mirrors were covered in tarps for some kind of remediation.
Imagine that, but without any of the murals at all.
It's just mirrors.
So that's bright.
And everything's made out of glass.
Like, there's nothing solid anywhere except the crawlers.
Yeah, which means that every surface behind a surface is just more glass and more refraction and, ah, bright, bright, bright, bright, bright.
I do, though, want to point out that all the glass dust should be very, very hazardous to all of their health.
Long-term, sure, right? Like, do you know someone with mesothelioma, call this number, right, situation? But, like, the whole thing with dungeon healing is you don't really have to worry about those kind of long-term health effects, right?
Oh, I guess that's true.
Yeah.
The little micro tears in your lungs are just going to immediately heal rather than accumulating into long term scar tissue.
Yeah.
And like you're going to get rid of the dust and like there is a certain amount of like hazardous environments aren't quite as hazardous because you have that healing factor in the dungeon.
Yeah, because all I could think about was diatomaceous earth and how you can use that to protect your food from bugs, but then you have to blow it out of the food and not breathe the dust because it's not toxic, but it is sharp.
So yeah, all I could think about was like, don't breathe it, don't breathe it, don't breathe it.
But yeah, I forgot the continuous healing means that that's just not the kind of issue that it would be in the real world.
Yeah.
So then they come up to this fountain statue of a half-Nayat, half-human woman doing this power opera stance.
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