Oct 20, 2026 · 34 min · 10 segments
In this episode of On Record, hosts Mike Anzalone and Carmen Haak speak with Barry Owen, Chief Solutions Architect at Wowza, the streaming engine technology that powers the video component of the VALT…
Yeah, I usually tell people what, you know, Wowza provides streaming infrastructure for people.
So Wowza Streaming Engine is this very sophisticated kind of end-to-end platform.
So we can take video in from a variety of sources, whether it be a camera, a file, a satellite link, whatever it might be.
We can make sure only the people who are supposed to be watching the video are supposed to be watching the video.
And it's anywhere from, you know, hundreds of inputs to very few people watching, or machines watching, or single inputs to millions of people watching.
And Streaming Engine was built to be this kind of general purpose workhorse in the middle of all that.
It's very API-driven, so it's often built into other products, like the folks at IVS have used with Vault.
And one of the questions a lot of our clients ask is, how scalable is Vault? And that scalability really is built on, in large part, the Wowza streaming engine.
Can you talk a little bit about the topic of scalability and how you make that possible?
A couple different ways, right? So, So Streaming Engine itself is built to take maximum advantage of any underlying hardware that it can.
So things like video processing lend well to being processed with GPUs or VPUs to really increase the density of the video.
So if you have 1,000 cameras you need to process, Depending on how you want to deploy your architecture, you can take advantage of those to make highly efficient workflows and highly efficient hardware setups without having to have tens or hundreds of servers necessarily running.
Yeah, I usually tell people what, you know, Wowza provides streaming infrastructure for people.
So Wowza Streaming Engine is this very sophisticated kind of end-to-end platform.
So we can take video in from a variety of sources, whether it be a camera, a file, a satellite link, whatever it might be.
We can make sure only the people who are supposed to be watching the video are supposed to be watching the video.
And it's anywhere from, you know, hundreds of inputs to very few people watching, or machines watching, or single inputs to millions of people watching.
And Streaming Engine was built to be this kind of general purpose workhorse in the middle of all that.
It's very API-driven, so it's often built into other products, like the folks at IVS have used with Vault.
And one of the questions a lot of our clients ask is, how scalable is Vault? And that scalability really is built on, in large part, the Wowza streaming engine.
Can you talk a little bit about the topic of scalability and how you make that possible?
A couple different ways, right? So, So Streaming Engine itself is built to take maximum advantage of any underlying hardware that it can.
So things like video processing lend well to being processed with GPUs or VPUs to really increase the density of the video.
So if you have 1,000 cameras you need to process, Depending on how you want to deploy your architecture, you can take advantage of those to make highly efficient workflows and highly efficient hardware setups without having to have tens or hundreds of servers necessarily running.
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