Sep 15, 2026 · 44 min · 10 segments
In this episode of On Record, hosts Mike Anzalone and Carmen Haak speak with Lisa George, Associate Chair of Simulation and Interprofessional Education, and Tom Waring, Lead Simulation Technologist…
Lisa GeorgeGuestTom WaringGuestMike AnzaloneHostCarmen HaakHostI kind of like to think what you just described to me sounds like a big movie set.
And Tom, you mentioned 40 different camera angles, which kind of blows my mind in and of itself.
But because part of the scenario is to understand how these different resources and teams are working together, communication is so important.
And communication, therefore, requires really good audio so you can hear how they're communicating.
How do you tackle that? I mean, video is one thing because you can just have the cameras set around, but audio is another beast in and of itself.
Yeah, when you've got microphones embedded in a ceiling and there are 27 people in a single room, good luck to you hearing anything from that.
So it takes a lot of time and a lot of effort and pulling all of those individual feeds to get anything from it.
A lot of post-analysis and putting it in Premiere Pro and adjusting the audio to try and get certain frequencies dialed in a little bit so you can hear things.
Were these scenarios run inside a facility, or did you do anything outside, like in a parking lot? A bit of
So we started the scene in what we call our Theater 9, our extended reality theater, which is a 1,000-square-foot simulation space with projectors that project a scene onto the walls.
machine doing its audio and then we crammed it full of 20 standardized patients and then a ton of rubble to represent this building collapse scene the standardized patients and mannequins were then transported either via our simulated ambulance or via a real ambulance outside of the doors of that theater around to the front entrance of CAMS, where they were met in one of the two triage areas, either the triage for the first hospital or taken into the rural secondary hospital.
Then from the hospital, they'd go from that triage entryway, they'd get taken to a bed bay somewhere within the embedded hospital, which was an eight-bay hospital that we crammed, I think, about 15 people into somehow.
I kind of like to think what you just described to me sounds like a big movie set.
And Tom, you mentioned 40 different camera angles, which kind of blows my mind in and of itself.
But because part of the scenario is to understand how these different resources and teams are working together, communication is so important.
And communication, therefore, requires really good audio so you can hear how they're communicating.
How do you tackle that? I mean, video is one thing because you can just have the cameras set around, but audio is another beast in and of itself.
Yeah, when you've got microphones embedded in a ceiling and there are 27 people in a single room, good luck to you hearing anything from that.
So it takes a lot of time and a lot of effort and pulling all of those individual feeds to get anything from it.
A lot of post-analysis and putting it in Premiere Pro and adjusting the audio to try and get certain frequencies dialed in a little bit so you can hear things.
Were these scenarios run inside a facility, or did you do anything outside, like in a parking lot? A bit of
So we started the scene in what we call our Theater 9, our extended reality theater, which is a 1,000-square-foot simulation space with projectors that project a scene onto the walls.
machine doing its audio and then we crammed it full of 20 standardized patients and then a ton of rubble to represent this building collapse scene the standardized patients and mannequins were then transported either via our simulated ambulance or via a real ambulance outside of the doors of that theater around to the front entrance of CAMS, where they were met in one of the two triage areas, either the triage for the first hospital or taken into the rural secondary hospital.
Then from the hospital, they'd go from that triage entryway, they'd get taken to a bed bay somewhere within the embedded hospital, which was an eight-bay hospital that we crammed, I think, about 15 people into somehow.
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