Jul 24, 2026 · 1 hr 50 min · 11 segments
We've been interested in this exploration of late we're we--Andy and Kyle--both take a look at legends the other formerly used and take a stab at what we would do with those legends were we to try…
So if, uh, you know, dear listener, if you're unfamiliar with these legends, let me read them off to you.
So Ardenn, Intrepid Archaeologist is two and a white for a Kor Scout, 2/2 for the power and toughness.
And it says, "At the beginning of combat on your turn, you may attach any number of auras and equipment you control to target permanent or player."
Hmm.
Uh, and then Kraum, Ludevic's Opus is three blue red for a zombie horror.
Sick.
So sick.
4/4 with flying and haste.
Yeah.
And then whenever an opponent casts his or her second spell each turn, draw a card.
Mm-hmm.
Uh, so as I recall it, what you were up to was primarily focused on utilizing that ability of Ardenn's to move mostly equipment around-
Yeah
... to opponent's creatures.
Mm-hmm.
And what you did was really relied on kind of the social contract of-
True
...
I'm gonna hook up your creature with some nice equipment and go do my will and hit another person with it.
With kind of the like hand under the table, clutching the revolver of-
[laughs]
...
I have a flying haste commander that I can e- move all that equipment to if you don't cooperate.
Yeah, right.
Like [laughs]...
So if, uh, you know, dear listener, if you're unfamiliar with these legends, let me read them off to you.
So Ardenn, Intrepid Archaeologist is two and a white for a Kor Scout, 2/2 for the power and toughness.
And it says, "At the beginning of combat on your turn, you may attach any number of auras and equipment you control to target permanent or player."
Hmm.
Uh, and then Kraum, Ludevic's Opus is three blue red for a zombie horror.
Sick.
So sick.
4/4 with flying and haste.
Yeah.
And then whenever an opponent casts his or her second spell each turn, draw a card.
Mm-hmm.
Uh, so as I recall it, what you were up to was primarily focused on utilizing that ability of Ardenn's to move mostly equipment around-
Yeah
... to opponent's creatures.
Mm-hmm.
And what you did was really relied on kind of the social contract of-
True
...
I'm gonna hook up your creature with some nice equipment and go do my will and hit another person with it.
With kind of the like hand under the table, clutching the revolver of-
[laughs]
...
I have a flying haste commander that I can e- move all that equipment to if you don't cooperate.
Yeah, right.
Like [laughs]...
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