Now, Terraria, the board game, has had a lot of press and probably not great press, if I'm being honest.
I think no pun included, MPI did basically a bit of a review that said this game's bad.
And obviously MPI are a massive channel.
And everybody's kind of right to their opinions and reviews.
Of course, it makes perfect sense.
And every game's not going to be for everyone as well.
And I think they do hit upon some kind of aspects and criticisms on the game, which are fair.
And then other aspects, maybe not so.
But I just wanted to kind of approach this...
You know, with a neutral mind, a neutral set.
And I, you know, and I know and have interviewed Chris, basically one of the designers from Paper Fort Games and James as well.
And so I've spoken to them about kind of their experiences of this and their future game Court of the Lamb as well.
And yeah, I have a pretty good relationship with those guys.
And this is in no way affiliated with Paperfort or whatever.
These are my own opinions.
So I just like to kind of let people know that because in case they think I'm completely aligned into different publishers, I'm not.
I'm independent for sure.
So I picked up a copy of Terraria, and I've always, since I played a TTS demo of this game, which you can probably hear on one of the Who's Turn Is It Anyway episodes, you'll notice I had a good time with it.
And I played probably about an hour and a half, two hours max of the game.
And what I played, I thought, oh, it's a real solid kind of thing.
So anyway, let's get back to the beginning.
So you're this character in a 2D world.
Now, Terraria, the board game, has had a lot of press and probably not great press, if I'm being honest.
I think no pun included, MPI did basically a bit of a review that said this game's bad.
And obviously MPI are a massive channel.
And everybody's kind of right to their opinions and reviews.
Of course, it makes perfect sense.
And every game's not going to be for everyone as well.
And I think they do hit upon some kind of aspects and criticisms on the game, which are fair.
And then other aspects, maybe not so.
But I just wanted to kind of approach this...
You know, with a neutral mind, a neutral set.
And I, you know, and I know and have interviewed Chris, basically one of the designers from Paper Fort Games and James as well.
And so I've spoken to them about kind of their experiences of this and their future game Court of the Lamb as well.
And yeah, I have a pretty good relationship with those guys.
And this is in no way affiliated with Paperfort or whatever.
These are my own opinions.
So I just like to kind of let people know that because in case they think I'm completely aligned into different publishers, I'm not.
I'm independent for sure.
So I picked up a copy of Terraria, and I've always, since I played a TTS demo of this game, which you can probably hear on one of the Who's Turn Is It Anyway episodes, you'll notice I had a good time with it.
And I played probably about an hour and a half, two hours max of the game.
And what I played, I thought, oh, it's a real solid kind of thing.
So anyway, let's get back to the beginning.
So you're this character in a 2D world.
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