Sep 29, 2026 · 7 min · 8 segments
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I spent so much of my time stalking through Silent Hill Townfall tensed in a cautious crouch walk that by the end of the story, I was just as worried about the damage to my character's fraying mental state as I was about the wear and tear on his knees.
Taking an about-face from the action-heavy adventure in last year's Silent Hill F, this latest survival horror spinoff instead embraces the sustained tension of slow-paced stealth, handing you a motion-sensing gadget and tasking you with sneaking past a series of sound-sensitive beasts that have descended on its abandoned seaside village in mid-'90s Scotland.
What unfolds is a gripping investigation through an increasingly unsettling world witnessed from a fresh first-person perspective.
Silent Hill Townfall is riddled with tremendously satisfying puzzles to solve and peppered with the most disturbing scenes to come out of mid-90s Scotland since that baby crawled along the ceiling in the original Trainspotting.
American Simon Ordell washes up on the chilly shores of the fictional St. Amelia with a hospital ID bracelet on one wrist and an IV drip still stuck in the other, seemingly seeking redemption for an unknown sin from his past.
it quickly becomes apparent that things have gone very wrong in the deserted Scottish town.
Market stalls are abandoned, for sale signs are pegged out the front of almost every house, and streets are littered with picket signs protesting an unknown organization dubbed the CEG.
Although he comes across as fairly monotone at first, I grew to appreciate the understated earnestness of Simon as the events of Townfall mine the full depths of his despair, especially compared to some of the overly dramatic heroes from the earlier Silent Hill games.
At certain junctions, the story also switches the perspective to a couple of other playable characters that further flesh out the details of what's really going on, but I'd rather not spoil exactly who they are other than to say that they provide crucial roles in unraveling St. Amelia's secrets.
The fact that developer Screenburn Games has opted to break from the series' predominantly third-person style by telling its story entirely in first-person also does wonders for enhancing Townfall's overall sense of dread.
As proven by Resident Evil's modern installments, it's considerably more intimidating to lean around a corner and come face to a gaping maw with a menacing manifestation of pure malevolence than it is to witness it from a comparatively Thank you for watching.
I spent so much of my time stalking through Silent Hill Townfall tensed in a cautious crouch walk that by the end of the story, I was just as worried about the damage to my character's fraying mental state as I was about the wear and tear on his knees.
Taking an about-face from the action-heavy adventure in last year's Silent Hill F, this latest survival horror spinoff instead embraces the sustained tension of slow-paced stealth, handing you a motion-sensing gadget and tasking you with sneaking past a series of sound-sensitive beasts that have descended on its abandoned seaside village in mid-'90s Scotland.
What unfolds is a gripping investigation through an increasingly unsettling world witnessed from a fresh first-person perspective.
Silent Hill Townfall is riddled with tremendously satisfying puzzles to solve and peppered with the most disturbing scenes to come out of mid-90s Scotland since that baby crawled along the ceiling in the original Trainspotting.
American Simon Ordell washes up on the chilly shores of the fictional St. Amelia with a hospital ID bracelet on one wrist and an IV drip still stuck in the other, seemingly seeking redemption for an unknown sin from his past.
it quickly becomes apparent that things have gone very wrong in the deserted Scottish town.
Market stalls are abandoned, for sale signs are pegged out the front of almost every house, and streets are littered with picket signs protesting an unknown organization dubbed the CEG.
Although he comes across as fairly monotone at first, I grew to appreciate the understated earnestness of Simon as the events of Townfall mine the full depths of his despair, especially compared to some of the overly dramatic heroes from the earlier Silent Hill games.
At certain junctions, the story also switches the perspective to a couple of other playable characters that further flesh out the details of what's really going on, but I'd rather not spoil exactly who they are other than to say that they provide crucial roles in unraveling St. Amelia's secrets.
The fact that developer Screenburn Games has opted to break from the series' predominantly third-person style by telling its story entirely in first-person also does wonders for enhancing Townfall's overall sense of dread.
As proven by Resident Evil's modern installments, it's considerably more intimidating to lean around a corner and come face to a gaping maw with a menacing manifestation of pure malevolence than it is to witness it from a comparatively Thank you for watching.
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