Forge the Narrative - Warhammer 40k Podcast
Jun 13, 2026 · 36 min · 7 segments
Playing some games of 11th has us very excited but it hasn’t come without some learning. The way we build lists is changing a little bit. It’s not just about the detachment. It is also about how YOU…
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You specifically, everybody, all of us are going to be impacted here because now detachments are going to come with dispositions.
Those dispositions are going to influence what your primary mission is as you do the little matrix, as you compare it to what your opponent's disposition is.
And I think why it's such a great point of discussion is that while playing some games, it has influenced what i wanted to have in my list to make my um i guess chances of success seem a little more predictable as i'm playing games again
fully agree i think dispositions are going to be one of the determining factors for how people build lists especially on day one i think uh people who are just picking up you know where they left off and just jumping in with what they were playing are going to find that a pretty steep curve uh heading up into you know what Theoretically, is it going to be better for them now?
I don't want to necessarily put a bunch of shock out there because you can play 40k just like normal.
Your list will work, of course, depending on points and what everything is, but by and large, your list will work just like it did before with the stratagems being the same, your stats largely being the same.
But now there's another bit of layer on there, which is this the primary may change for you.
There is going to be an interplay, a specifically designed interplay between your primary and your opponent's primary, almost like a yin and yang, which I think is an excellent design space that they've decided to operate in.
in that when you get your primary chances are your opponent's going to be doing similar things with a little twist like opposite you so for example in some of the current bits of reconnaissance versus you know purge you've got to throw a unit out and do an action on a terrain feature on their side of the table you'll get a bunch of points if you do so but then they're going to get points for killing that unit
And so the interplay is there to create, and I believe promote interaction between the players.
I think they've learned a lot from previous editions where, you know, in ninth edition, for example, ninth edition, we call it the bus stop list because you could, you was one of the archetypes because you could make a list that you deployed and then stood there like you're waiting for a bus, getting all your points, not really having to cross the mid board of the game of the, of the battlefield in order to just sit there and rack up a winning score.
So what I'm interested in with these dispositions is does this make the game very like rock, paper, scissors, and you're going to be better into certain types of dispositions and worse into other ones? Is it going to be like maybe bringing a wacky list, but you're still going to have some play into other types of forces?
wrecked and be like, oh, that disposition got me like, no, it's probably something we did.
You specifically, everybody, all of us are going to be impacted here because now detachments are going to come with dispositions.
Those dispositions are going to influence what your primary mission is as you do the little matrix, as you compare it to what your opponent's disposition is.
And I think why it's such a great point of discussion is that while playing some games, it has influenced what i wanted to have in my list to make my um i guess chances of success seem a little more predictable as i'm playing games again
fully agree i think dispositions are going to be one of the determining factors for how people build lists especially on day one i think uh people who are just picking up you know where they left off and just jumping in with what they were playing are going to find that a pretty steep curve uh heading up into you know what Theoretically, is it going to be better for them now?
I don't want to necessarily put a bunch of shock out there because you can play 40k just like normal.
Your list will work, of course, depending on points and what everything is, but by and large, your list will work just like it did before with the stratagems being the same, your stats largely being the same.
But now there's another bit of layer on there, which is this the primary may change for you.
There is going to be an interplay, a specifically designed interplay between your primary and your opponent's primary, almost like a yin and yang, which I think is an excellent design space that they've decided to operate in.
in that when you get your primary chances are your opponent's going to be doing similar things with a little twist like opposite you so for example in some of the current bits of reconnaissance versus you know purge you've got to throw a unit out and do an action on a terrain feature on their side of the table you'll get a bunch of points if you do so but then they're going to get points for killing that unit
And so the interplay is there to create, and I believe promote interaction between the players.
I think they've learned a lot from previous editions where, you know, in ninth edition, for example, ninth edition, we call it the bus stop list because you could, you was one of the archetypes because you could make a list that you deployed and then stood there like you're waiting for a bus, getting all your points, not really having to cross the mid board of the game of the, of the battlefield in order to just sit there and rack up a winning score.
So what I'm interested in with these dispositions is does this make the game very like rock, paper, scissors, and you're going to be better into certain types of dispositions and worse into other ones? Is it going to be like maybe bringing a wacky list, but you're still going to have some play into other types of forces?
wrecked and be like, oh, that disposition got me like, no, it's probably something we did.
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