EpicNate - Fallout & Elder Scrolls Lore
Oct 30, 2026 · 10 min · 10 segments
Ark Survival Evolved has been in early access on the PC for over a year, and it's Xbox One anniversary is coming up soon. So I decided to revisit Ark and review and discuss how it's changed since we…
Starting off with visuals, art is something that I have mixed emotions about.
The art design looks phenomenal, however constant screen tearing and until recently a maximum resolution of 480p on the Xbox One really hindered my opinion of the title.
That said, lately the developers have made efforts to correct this.
The Xbox One has its max resolution upscaled and increased to 720p, which, while not exactly modern, is still in HD and is a noticeable improvement.
And taking into consideration just how resource taxing this game is, it's nothing short of absolutely remarkable.
on the pc the grass is a little bit greener with about four gigabytes of ddr5 i saw the game on high settings run at 1080p and it looked really good but screen tearing and fps stutters held it back from true greatness and if you're able to achieve them maximum quote-unquote epic settings look absolutely amazing however if you are able to get this game to run on epic settings on a pc Then, well, Massacall, they want their damn computers back.
Moving on, in case I haven't provided enough context yet, Ark is a major resource hog.
Which is one of the reasons for its visual limitations, among other issues.
To put it lightly, Ark's performance and optimization are about as well done as a rare steak.
On the GTX 970 with the quad-core i5, I struggled to hold anything above 50 FPS on relatively high settings, and according to forums, I'm pretty lucky.
You can imagine the issues being held on the Xbox One, which often hovers between 20 to 25 frames when you're not within a base or having a raid.
And as you can imagine, one of the greatest experiences you'll have on Ark, massive battles with dozens of players and huge prehistoric giants, is also gonna make the game lag.
A lot.
And if you're in a truly major battle, expect no more than 20 frames a second on a high-end PC, and somewhere around 5 to 7 on the Xbox One.
I really wish I was joking here.
Now, the initial servers were initially plagued with really bad optimization and rubber bands all over the place.
However, since my last review, they have improved in connection quality quite noticeably.
But as the ping will tell you, they're still quite a ways from perfect too.
And these technical issues are a real shame, because when Ark is running well and looking good, it is one of the most enjoyable games that you will get to play.
Starting off with visuals, art is something that I have mixed emotions about.
The art design looks phenomenal, however constant screen tearing and until recently a maximum resolution of 480p on the Xbox One really hindered my opinion of the title.
That said, lately the developers have made efforts to correct this.
The Xbox One has its max resolution upscaled and increased to 720p, which, while not exactly modern, is still in HD and is a noticeable improvement.
And taking into consideration just how resource taxing this game is, it's nothing short of absolutely remarkable.
on the pc the grass is a little bit greener with about four gigabytes of ddr5 i saw the game on high settings run at 1080p and it looked really good but screen tearing and fps stutters held it back from true greatness and if you're able to achieve them maximum quote-unquote epic settings look absolutely amazing however if you are able to get this game to run on epic settings on a pc Then, well, Massacall, they want their damn computers back.
Moving on, in case I haven't provided enough context yet, Ark is a major resource hog.
Which is one of the reasons for its visual limitations, among other issues.
To put it lightly, Ark's performance and optimization are about as well done as a rare steak.
On the GTX 970 with the quad-core i5, I struggled to hold anything above 50 FPS on relatively high settings, and according to forums, I'm pretty lucky.
You can imagine the issues being held on the Xbox One, which often hovers between 20 to 25 frames when you're not within a base or having a raid.
And as you can imagine, one of the greatest experiences you'll have on Ark, massive battles with dozens of players and huge prehistoric giants, is also gonna make the game lag.
A lot.
And if you're in a truly major battle, expect no more than 20 frames a second on a high-end PC, and somewhere around 5 to 7 on the Xbox One.
I really wish I was joking here.
Now, the initial servers were initially plagued with really bad optimization and rubber bands all over the place.
However, since my last review, they have improved in connection quality quite noticeably.
But as the ping will tell you, they're still quite a ways from perfect too.
And these technical issues are a real shame, because when Ark is running well and looking good, it is one of the most enjoyable games that you will get to play.
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