Well, uh, so what have you been up to since origins? You've been busy.
I know that doing stuff.
Yes, I did a sort of design retreat-y working sort of thing, so I'm doing some work with various folks in the Seattle area, and so I went out there for a week and did a bunch of stuff.
I'm working on a project that's a ttrpg that has gotten sort of it's picking up steam and we're just putting in more hours so there were there were like three or four sort of just all day work on that project uh sort of days while i was out there um so it was it was great but it was very busy um and uh so much so that i i only got to see ashwin for like a tiny bit while i was there um but we had a good time I got to actually play a little bit of some games that Ashwin was working on as well.
And yeah, I sort of gave myself permission to focus on design for that week rather than, you know, there's various things I have to keep moving forward on the publishing side.
And so instead I just did a ton of of design thinking and play testing and stuff like that.
awesome.
That's awesome.
Well, uh, so what have you been up to since origins? You've been busy.
I know that doing stuff.
Yes, I did a sort of design retreat-y working sort of thing, so I'm doing some work with various folks in the Seattle area, and so I went out there for a week and did a bunch of stuff.
I'm working on a project that's a ttrpg that has gotten sort of it's picking up steam and we're just putting in more hours so there were there were like three or four sort of just all day work on that project uh sort of days while i was out there um so it was it was great but it was very busy um and uh so much so that i i only got to see ashwin for like a tiny bit while i was there um but we had a good time I got to actually play a little bit of some games that Ashwin was working on as well.
And yeah, I sort of gave myself permission to focus on design for that week rather than, you know, there's various things I have to keep moving forward on the publishing side.
And so instead I just did a ton of of design thinking and play testing and stuff like that.
awesome.
That's awesome.
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