Aurelius Whitlock's Murder Museum
Aug 20, 2026 · 17 min · 10 segments
While we wait for Nathan to return to the Getaway Exhibit, Jared and Marcus share their thoughts on SFB Games' new video game Detective Grimoire: The Mermaid Mask. Edited by Jared Richardson Music…
Jared RichardsonGuest
Marcus RichardsonHost


And then they made one that was even more polished called Tingle Tower, and now they've made one called The Mermaid Mask.

And The Mermaid Mask is, uh, in the words of the developers themselves, um, "This series is heavily inspired primarily by the Ace Attorney and Professor Layton franchises." Uh, it's a point-and-click adventure game where you are interviewing suspects, presenting evidence to them, uh, learning and unraveling more about the world, and also doing little puzzles along the way.

In, I, I mean this as, like, the greatest compliment ever, it's kinda like walking through one of your cases, Marcus, on Aurelius Whitlock's Murder Museum.

... feel, in my opinion, it feels like that you're meeting quirky characters, you're doing little mini games, little puzzles to get evidence, and, uh, you're, you, it's kind of, it's non-linear.

You go wherever you want and you make decisions about who to interview when and, uh, it's really, really good



And then they made one that was even more polished called Tingle Tower, and now they've made one called The Mermaid Mask.

And The Mermaid Mask is, uh, in the words of the developers themselves, um, "This series is heavily inspired primarily by the Ace Attorney and Professor Layton franchises." Uh, it's a point-and-click adventure game where you are interviewing suspects, presenting evidence to them, uh, learning and unraveling more about the world, and also doing little puzzles along the way.

In, I, I mean this as, like, the greatest compliment ever, it's kinda like walking through one of your cases, Marcus, on Aurelius Whitlock's Murder Museum.

... feel, in my opinion, it feels like that you're meeting quirky characters, you're doing little mini games, little puzzles to get evidence, and, uh, you're, you, it's kind of, it's non-linear.

You go wherever you want and you make decisions about who to interview when and, uh, it's really, really good
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